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cesanders's Company of Heroes (PC)
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[January 12, 2007 03:25:16 AM]
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Company of Heroes, Relic's new WWII-era Real-Time Strategy (RTS) game, is a vast improvement over all other games in the genera. Relic paid close attention to the shortcomings of their pervious RTS, Warhammer 40k Dawn of War, to perfect the newest installment of their already star-studded RTS line-up.
Awarded Game of the Year by most electronic gaming websites, the game pits the player against a ferociously intelligent AI system, or in multiplayer mode, another human player. Choosing either the Allies or the Axis as his playable side, the player has a myriad of different strategy choices left to him. Each side has three "rewards points" unlock trees available to it; Terror, Defensive and Propaganda for the Axis, and Infantry, Airborne and Armor for the Allies. These trees are the keys to victory; choosing a tree that best fits your playing style is essential. Capitalizing on the different rewards from each tree is the only way to stay alive. The rewards vary; some increase the unit production times for a certain kind of unit, other airdrop or summon elite units onto the battlefield.
For one of my skirmishes against one medium opponent, I elected to play as the Allies on a four player map. The map I chose seemed perfect for my style of play; take advantage of chokepoints, set up defense, then amass and attack. I chose the Infantry branch to suit my plan of attack, and fortified my defenses with the unlockable 105mm Howitzer. The map only has one main chokepoint; by heavily fortifying this, I was essentially assured that I could use my time to amass a large enough army to wipe out the enemy. I used the Howitzers to great effect, decimating their defenses and quickly sweeping their base with masses of infantry.
However, other times I have used this strategy, it has failed miserably. The tactic, often referred to as "turtling", doesn't work very well in COH; defneses are designed to be inherently weak, and unless you have massive amounts of them in early phases of the game, at geographic chokepoints, turtling will fail you.
I expect to return to CoH several times throughout the blogs in this class; it's depth of strategy offers many things to write about.
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cesanders's Company of Heroes (PC)
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Current Status: Playing
GameLog started on: Friday 12 January, 2007
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