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hendcross's Munchkin (Other)
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[February 5, 2013 05:41:00 AM]
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Munchkin is game that is both cooperative and competitive. The players spend the turns fighting monsters that when defeated awards treasures and levels. This repeats until player is level ten at which point that player wins the game. Players can make monsters stronger or debilitate players to stop them from winning battles and gaining levels/treasures.
=Player vs the Game=
Each turn the a player has to 'kick open the door' to a monster room. This happens via the player drawing a card from the door deck and showing it to the other players. If the card is not a monster the player adds the card to his/her hand and may loot the room, which is adding another card (face-down this time) from the door deck to their hand, or fight a monster from their hand in order to gain levels and treasures. You cannot do both. If a monster is the card pulled originally from the door deck then the player must battle the monster(unless a card effect says otherwise) or run away. Player strength is equal to their level plus the combined bonus points of their equipment(weapons, armor, etc.), while monster strength is determined by a number given at the top of the card. So long as the player has more strength than the monster the player wins the battle. If the player chooses to run away they must use a die and roll a 4 or higher. If running away fails the player suffers the 'bad stuff' effect written in that monster card, which may range from nothing to death. Players may also incorporate the help one other player in order to combine their strength against a monster the player whose turn it is would have initially lost to. If this happens the fighting players decide how the treasure is split and only the turn player gets the level up. This continues until someone is level ten, at which point they win the game.
=Players vs Players=
Players may also debilitate another player during the other player's battle in an effort to stop that player from progressing. This includes strengthing the monter with cards or ewakening the player. Throughout the game players can cast curses on one anotherand trade armaments with one another.
First Session: The first game crawled by as everyone was learning how to play. I eventually won more than likely because people played too passively due to not knowing exactly how or when to use their cards. All in all it was fun, mainly because I won hehe.
Second Session: The second game was much more fun because people were more involved in battles. People helped each other, traded items, and sabotaged battles. I reached level 9 first using a lot of level up cards I had stocked up on. This was a bad idea. The others players ganged up on me and I was unable to battle anything without that monster getting major upgrades. This is how Chris won the second game. After used their best cards to stop me from defeating a monster, he was left unopposed and easily gained his last level to win the game. Here was when I learned of some interesting meta-game: never get level 9 first.
Overall
The game is fun and interesting. It caters to the rpg player, cooperative player, and competitive player in all of us all at the same time and in a great way.
This entry has been edited 1 time. It was last edited on Feb 5th, 2013 at 23:08:19.
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[February 5, 2013 05:31:28 AM]
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hendcross's Munchkin (Other)
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Current Status: Finished playing
GameLog started on: Thursday 10 January, 2013
GameLog closed on: Tuesday 5 February, 2013 |
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