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Fulgetra's SmallWorld (Other)
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[February 5, 2013 12:27:59 PM]
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SmallWorld
Game Type: Board Game
Players: 2-5
Objective:
To have the most points at the end of the game.
Game Pieces:
The game objects with which the player plays are called units and they are a number that is determined by not only the race of the units but also the random ability that changes combinations every time the game is played.
Board:
The Board is different depending on the number of people playing it changes its shape and size for more people. This also determines the number of turns that the game takes to finish.
Scoring:
You earn points for the number of "territories" you control at the end of your turn, plus any bonuses that are afforded to you based on your special powers of your race or extra ability.
First Session:
The first game was a large game consisting of 5 people. The game started by deciding who has the most elf like ears, which is the legal way you determine who goes first. Once it was decided people started to learn how to play the game so the first few rounds of the game took quite a long time because people were learning how to play their various races, but the speed eventually picked up. I decided to start with the beserking amazons because it allowed me to conquer a lot of territories at ones and I could take out some of the other players pieces with relative ease. It finally got to the point that after a couple round one of the players had to go into decline and pick a new race because I had taken out most of their units with my amazons. The scores to this point had been relatively close, but I had a slight lead. When the next player picked it revealed that the next race was the sorcerer's my favorite second race especially with a bunch of people because of their ability to convert an enemy's unit to another sorcerer. So I went into decline the next turn and picked up the sorcerers on my next turn. Then I proceeded to go around the board converting a unit every turn and conquering a decent number of territories and since I could guard my declined amazons with my sorcerers I was able to extend my lead. The problem was then that people started to notice and start to attack me together. This proved to be a problem, but lucky for me by this point in the game it was too little, too late. It was only 2 rounds before the end of the game and I had a decent enough lead and was able to play out my game with just playing defense and holding about 8-10 territories. I managed a victory margin of only 10 points so if the game had turned a little different I might have lost.
Second Session:
This was a smaller game with just another person and myself. This helped because he was also new to the game and it made teaching a lot easier. He picked it up quickly and was having a pretty good start to his game. I started with the seafaring skeletons allowing me to conquer territories that my enemy couldn't even go and since it was early that I picked the skeletons it was easy to make them replicated because territories were easy to take and their ability allows me to gain a new unit for every two territories that I take during a turn. This let me have enough units to take a commanding control on the board, but after my opponent went into decline it seemed that he would win because I was spread then on my skeletons and couldn't stop him for taking territories that he received triple points on. This forced me to decline my skeletons so that I could stop this fortunately the Commando Tritons were available and I was able to take back his high value territories because of my units strength near water and the boards location of his territories, forcing him into an early retirement of his stronger units after I took too many of his units. He then picked up my sorcerers to try and take control of the board, but because I was a veteran player I knew how to counter them and immediately put my tritons into decline and removed my few remaining skeletons from the board. This allowed me to pick a new race and keep them away from his sorcerers and gaining his much needed advantage. This let me continue to gain my commanding lead and was able to win by 60 point by the end of the long 2 player game.
Overall:
SmallWorld is an amazing game with its 1000s of combinations of races and powers it has tremendous replay value. It also allows for a risk style game that can be playing in about an hour instead of several hours the actual Risk. Also if you are interested in learning more watch this youtube video of the game being played, http://www.youtube.com/watch?v=X9QtdiRJYro
This entry has been edited 1 time. It was last edited on Feb 5th, 2013 at 12:29:31.
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Fulgetra's SmallWorld (Other)
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Current Status: Playing
GameLog started on: Tuesday 5 February, 2013
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This is the only GameLog for SmallWorld. |
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