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td227's Open TTD (Arcade)
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[February 26, 2013 10:42:19 PM]
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Transport Tycoon is a tycoon simulator that predated Roller Coaster Tycoon. It was developed by Chris Sawyer and utilized the same game engine as RCT.
The edition of this game I played is an open source port compatible with 32/64 bit operating systems. http://www.openttd.org/en/
You are responsible for buying and directing vehicles, creating and maintaining an infastructure for those vehicles, and managing/micromanaging your transportation company in general.
The rules of Transport Tycoon are simple: make money. This is done by connecting industries in and between cities to eachother with transportation networks. Towns also are able to grow in population if they are properly serviced.
The existance of supply chains, supply and demand, and maintainance costs make this game feel much like a simulator. However, there are scenarios where you must make a certain profit margin within a specified time period, and the existance of this mode makes it particularly game-like.
There are four types of transportation in the game:
Road
Small capacity, slow, small investment
It's annoying to maintain a large number of vehicles, and it's inefficient in large numbers
Ship
Large capacity, slow, big investment
Nodes must be on the coast or have a canal running to them.
Plane
Small capacity, very fast, moderate investment
Also have a high maintainance cost. They should only be used if every plane can be filled up.
Trains
Large capacity, fast, decent investment
Takes a well organized system
While a player can focus on expanding one specific transport network, they should be familiar with and properly utilize all types to make the most profit. This is because big money is made through long distance, high capacity transports (trains or ships), but they require short, local networks to satisfy the sources supply chains.
Here are a few notes from two playthroughs.
First round, I went with trains.
Complicated to have more than two or three routes. Takes alot of planning, more planning than I have time.
Was able to set up a coal route between a coal mine and a power plant.
Also set up a food supply line to a town, but my rail system broke before it was effective.
Second round, I went with planes.
Also trying to multitask by providing infrastructure to grow towns.
Focust on Prattfield, the second largest. There's not as much immediate return, but it had more potential for growth.
After a brief period of profit, I started to go in the hole. I think I had too many vehicles transporting, so the supply of goods needed to be shipped went down while my operating costs went up.
Took advantage of two, large, close competing cities. Grew one of them and eventually put a short train service between the two. It was super effective.
The biggest thing I learned between these two games is that you cannot start off agressively. The game seems to be balanced in the beginning to supply single units of the lowest tier vehicles. After initiallizing your company, you should focus on expanding to different types of transportation to support your original setup.
This game is pretty addictive after a few hours. It's fun to see the world grow around you when you do a good job, but not as fun to see the world reject you when you do a poor job. Only if the real world worked like this...
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td227's Open TTD (Arcade)
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Current Status: Playing
GameLog started on: Tuesday 26 February, 2013
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This is the only GameLog for Open TTD. |
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