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rnc53's Half-Life (PC)
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[February 28, 2013 11:45:59 AM]
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Half life is a single-player FPS in which the player controls Gordon Freeman. If you are on this site, I have probably already wasted a sentence of your time. So, I'll just skip the setting and get to the analysis.
The mechanical elements of Half Life are all very solid. The sights, sounds, and gameplay are all very satisfying. Of course, they are certainly showing wear by today's standards, but they didn't seem to make any serious design mistakes in these elements. I usually prefer primary/secondary/melee inventory model in FPS, but its mostly a flavor thing and I would certainly enjoy explore the consequences of Half Life's inventory model compared to the primary/secondary/melee model. As long as we keep the crowbar and gravity gun, right?
Half life is probably best known for its storytelling elements. The Half Life world was designed to not only insight simple fear or wonder, but also intrigue. To contrast this, look at the world of the Doom franchise. The story and world of Doom were designed mainly to create an environment of fear. This creating for a very engaging, but superficial world. On the other end, some modern games leverage powerful graphics processing to create very wondrous worlds that create a sense of awe, but lack more engaging elements. Half Life created a rich world with plenty of questions for the player to think about. This set it apart from the rest of gaming in its birth and continues to set the franchise apart today.
Overall, the Half Life franchise is very easily my favorite franchise in gaming. And as it doesn't contain weak links; the original Half Life is not one. I highly recommend it for recreation as well as study.
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rnc53's Half-Life (PC)
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Current Status: Playing
GameLog started on: Thursday 28 February, 2013
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