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TenebrioNimbus's The Legend of Zelda: Skyward Sword (Wii)
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[April 18, 2013 07:37:34 PM]
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Skyward Sword is a single-player puzzle/action/adventure game for the Nintendo Wii. This game is another installment of the Legend of Zelda series, this time setting the beginning of the story and revealing the reason for the recurring characters Link, Zelda, and Ganon and their battles.
The player controls Link, the hero of time, and must make their way through overworld sections using the tools they acquire during play. Each overworld section has a dungeon or temple that must be defeated (in search of Zelda for the first half, in order to upgrade the skyward sword into the master sword during the second half).
Puzzles usually center around the item gained in that area, for instance the majority of clawshot anchors, targets onto which your clawshot item can attach and pull you to, are in the desert area, which is where you find the clawshots.
The game also has two recurring villains throughout the story, Ghirahim and The Imprisoned. Ghirahim is an "affably evil" but undeniably creepy character, while The Imprisoned is a giant monstrous enemy that Link must repeatedly seal using the skyward sword.
Gameplay:
The game definitely seems a lot more focused towards children than previous installments like Twilight Princess, not just in visual and musical tone, but also in the interactions. Help, hints, and tips frequently pop up on screen for the player, the text speed cannot be changed, and most cutscenes cannot be skipped. This can result in the player feeling like they're having their hand held through the first few hours of play.
On the other hand, the dungeons and puzzles are challenging and fun, the bosses are tough, and the Heroic Difficulty setting is very challenging.
I personally love the "Ancient Cistern" level, a large water dungeon with plenty of spider and bokoblin enemies, steam and water puzzles, and a dark underground area filled with dark, poisonous water and zombie versions of the bokoblins from before. The boss in this area is one of my favorites as well, a giant six-armed automaton made from bronze and dark magic. This boss, Koloktos, starts off stationary and must be teased into attacking so that the player has the chance to rip out its arm joints using the whip (acquired in the cistern level) and force it to expose its glowing heart (previously covered by the third pair of arms). After taking sufficient damage, Koloktos rips itself out of the ground and chases Link around the boss fight area swiping at him with all 6 arms, wielding a falchion each. After teasing it into smashing the weapons against the ground, Link can rip out an arm joint from one and steal the falchion, using it to smash Koloktos's vulnerable legs, and then attack its heart again.
Overall:
Great story, fun dungeons, but quit holding my hand Nintendo.
This entry has been edited 1 time. It was last edited on Apr 18th, 2013 at 19:38:23.
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TenebrioNimbus's The Legend of Zelda: Skyward Sword (Wii)
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Current Status: Playing
GameLog started on: Tuesday 2 April, 2013
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