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ajg993's Grand Theft Auto: San Andreas (360)
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[April 22, 2013 08:10:32 PM]
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I played GTA San Andreas for a few hours today. I stayed away from missions pretty much the entire time. All I did was basically use cheat codes, snipe random people through the face, work CJ out at the gym, visit the strip club (where I would kill virtually everyone, walk out and do the same thing a few times since all the people inside somehow revived back to life) drive my tank around and kill a lot of cops. Killing the cops is what startled me a little. The process is just so simple, you kill a civilian in front of a cop, you get a star. If you kill a cop you will get two stars, and once you begin to absolutely annihilate the entire infinite population of officers and FBI agents, things start to get interesting. My goal for the day was to get 6 stars without using a tank. With the tank, it took less than 10 minutes, without it, it took over a half hour. I find it to be absolutely hilarious that at 6 stars, the U.S. military starts coming after you. At that point, using the health and armor cheat wasn't working fast enough, so it wasn't long before I was "wasted." Although this method is pretty fun, I think that the developers could have made some kind of variation of how CJ gets in trouble. If there was some kind of "moral" meter to measure how much bad CJ actually does, there could be another whole section of the game to explore. I just feel that I should have been penalized in some other way then receiving stars for killing over 300 people; after a while it just got boring.
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[April 21, 2013 05:23:19 PM]
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Playing Grand Theft Auto San Andreas was awesome. I haven’t played the game in years and getting back into the plot, the mind state and the excitement of the game was fun. I forgot how free you are in that world. When I first started playing, I decided that I would run free for a while. I looked up cheats and decided to have a little bit of fun. Although pretty much every action you can do is against some moral code, it’s still very fun to perform those actions without consequences.
There is one thing I noticed that I was actually looking out for: Stereotypes. Virtually every gang member I saw was either black or Hispanic. It made no sense to me, did the developers not realize how much of a generalization they were making? It was a direct disrespect to the community of African Americans and Hispanic people. I decided I would look into the statistics of the game and what I found was disappointing. GTA San Andreass has around 2,600 people (NPCs). 92% of them are white and the rest are either Hispanic or black. Not to mention, this also means that of that 8%, 99% of them are gang related characters. It was as if the creators of the game were trying to say something bad about anybody that isn’t white.
After further analysis, I noticed that there is basically one objective in the game, and that is to keep CJ alive, by any means necessary. It is the one moral obligation that the player is given. The missions, the free-runs and the side activities all require CJ to commit a crime that essentially helps him in the future. Although it was fun, I feel like the game could have been more choice based. In San Andreas, it is basically you complete the mission or you don’t, and you must complete it with the same method it was meant to be completed. It sort of takes away any moral integrity from the player, in other words, I was forced to commit an immoral act in order to proceed.
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