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JSLATER2's Super Columbine Massacre RPG (PC)
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[May 14, 2013 10:30:25 PM]
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Coming to an end of my time with this game, I have come to realize what the game is really about. Although the actions of these boys are morally repulsive and I do not condone their actions in any way, the game seems to be making a commentary on the reaction of the media to these events. While media outlets and the news were quick to label these boys as monsters and pure evil, little attention seems to have been paid to mental and emotional health of these boys. Although we decry their actions as evil, we do not also see that they believed their actions to be just punishment for the people who reportedly bullied and ostracized them for years. It's really a more humane way of looking at it to see them as people in need of help rather than villains to be scorned. By placing this message in the guise of a game is an inspired decision as well, since it places the player in the shoes of the shooters, rather than just having them view the action from an outsiders perspective. Although I think I understand the game now, I still believe it to be a rather cruddy game, though I believe that to be a blessing in disguise.
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[May 13, 2013 09:11:17 PM]
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Well, I've been stuck in the game for a while now. From a design standpoint this game isn't very well structured. For instance, I had no clue for about 30 minutes that after killing people I was supposed to manually set off the bombs in the cafeteria. Objectives like this should be made much clearer to the player. Aside from that, I still feel uncomfortable playing this game since I have spent the last 30 minutes killing dozens of people who had no way to fight back. It's kind of hard for me to discern what exactly the developer was trying to get across in this game. Is he making the case that school shootings are bad by making the player feel uncomfortable? If so, he has been quite successful. I am unsure if I should be feeling responsible for the killings or if the game is taking the weight of the responsibility for me. However, I have just killed myself in the game and woken up in hell, so I will see where this game takes me tomorrow.
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[May 7, 2013 07:07:27 PM]
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Aside from the questionable ethics of this game, my first impression was that it wasn't a very good one. The game was very pokemon-esque and it was very confusing trying to understand what the game wanted you to do. However, all design aspects aside, the game can be construed as highly offensive in light of the Columbine shootings. The biggest issue for me is that, unlike San Andreas, the player doesn't have the option to be a good citizen. The game forces the player to commit unjustified murder, which rubbed me the wrong way. This raises the question of whether or not the player is immoral because of his/her actions in the game, since the player is not given a choice in whether or not to commit the murders. I've just reached the point in the game where the player must commit suicide, but my first impressions are not favorable.
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