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madrigaljeffries's Super Columbine Massacre RPG (PC)
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[May 14, 2013 06:01:58 PM]
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When I started playing the game, on my computer the graphics were really poor. I had trouble to clearly see the characters and the conversations between the players. This made me become uninterested in the game, but also affected my game play because I was pretty much lost throughout the whole game. The only clear things in the game were the pictures that the game producer included which were the real or similar photos as to the one in the massacre. This diminishes the artistic intent in the game producers. Since the graphics were so bad it was hard to understand what was going on in the game. This could have caused misunderstandings in the game and also for users to misunderstand information that happened during the massacre. Consequently, this could have caused controversy since the users were going to compare the information in the game to the information that was released about the massacre. This is similar to what we have discussed in class about the producers intention when producing a game, video, or any other form of media. A lot of the times the purpose is to inform the users about a certain situation. So, it all depends on the way that the information is presented which will allow the users to learn about that situation or just become confused. Information presented in a video or video game should be understandable by mostly everyone, short, and eye catching, otherwise the people will not pay attention to it. It needs to be appealing to the people, and I think that the graphics in this video game are not appealing.
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[May 13, 2013 06:55:12 PM]
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While playing the game and seeing the way that the game develop, for example the conversations between the characters, or the items that the players used I started thinking about the ethical issues or issues that the game producer dealt with. A major issue that I believe that the game producer experienced was thinking about the reaction that the audience would have on the video game. This was a really sensible topic because the game was going to be based on the recreation of the 1999 Columbine High School shootings in Colorado. There could have been many reactions to this game. For example, the families of the victims could have reacted in a bad way, because in a way the game producer was going to make money based on the fatalities of their relatives. On the other hand, many video game players may have been interested in this type of game because they were going to have the opportunity to experience what the two men did during the shooting. Many people became deeply involved with this issue so they wanted to know everything about this incident, with a video game they have the chance to see how everything started, the type of conversations, the items used, and the way that the story culminated. What the game producer did of recreating a real life event as a video game is similar as to what we discussed in class with the game GTA: San Andreas, that the game producers depicted life in the 1990s in Los Angeles. I find this to be interesting because there are many people that would rather choose a video game that they can relate to in their life.
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[May 11, 2013 09:22:58 PM]
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When I started playing Super Columbine Massacre RPG! I thought that the game was going to be different. I thought it was going to have avatars that looked realistic and that the graphics were going to be a lot better. The first thing that I noticed when playing the game was the freedom that the producers give the user. When you start the game you can just walk around and explore the area. You can go out to a different place in the game without restrictions. In some areas you can go near an object and press ‘Enter’ then a pop up will appear or nothing will happen. I find it interesting that this type of game about a massacre gives you the freedom to roam around the setting and just explore various things. I can connect this to lurking. In my other class about Virtual Online Communities, we have talked a lot about lurking on sites. Having the freedom in the game to just walk around the various settings, reminds me of lurking because you do not necessarily have to participate to continue on in the game, you can just walk around. But there are some objects that if you press ‘Enter’ will take you to do another action so that will be the only exception. This also relates to topics that we have discussed in class about the freedom or restrictions that game producers allow users to have in the video game. For example, GTA: San Andreas, gives you a lot of freedom because you do not necessarily need to complete the missions, but then what is the point of the game if you do not complete the missions and complete the game. So it can be controversial when deciding the amount of freedom that game producers should give the users.
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