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vpaz2's Super Columbine Massacre RPG (PC)
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[May 15, 2013 02:25:46 PM]
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Today I decided to kill everyone I saw within all the levels. The process of killing everyone got to be repetitive and boring after a while. The emergence of group battles made the event more entertaining due to the use of big bombs. I felt the ammo also lasted forever. Some of the people were real easy to kill while others took longer, but the fact of the matter is that there was a lot of people to kill.
I would go into each room and see if there were any secret messages or objects I forgot when I first played the game. The traveling was easy because the character moved fast. That was something I liked about the game. It didn't take forever to go to one place from another.
The library and parking lot had to many people in it. Those places took forever to clear. I also speak at least 20 minutes trying to figure out how to kill one girl, but I guess there was a glitch in the game. There were chairs and tables surrounding her and no way to get to her. It possibly could have been part of the game though. Maybe that girl created a barrier and I wasn't suppose to ever reach her. This time around I also played with the sound. The music was actually descent. Most of the songs were familiar to me, but I didn't know why exactly they were appropriate to the game. I imagine its due to the violent nature of the song, but at least for me the lyrics represented something else to me. Those songs were not at all a fuel for rage to my ears.
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[May 14, 2013 11:48:50 PM]
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Today I decided to continue playing the game I started yesterday. It was funny how there was a level where you played in hell. In that level I was wondering what was the objective. I saw that I had no where near the same amount of weapons as I did before committing suicide. The level was obviously hell due to the fire and lava. Once I crossed what seem like a bridge, I saw it was definitely hell when I was touched by a demon soldier. The soldier was tough to kill in lite of the fact I only had a pistol. Then, his attacks took quite a bit of damage. The worst part of the level is that the monsters in hell were not trying to avoid you, they actually were chasing me and trying to catch me. The worst enemy was a monster that looked like a demon. Each hit took over 70 hit points and it took at least two pistol shots to kill. I would try to avoid those creatures and try to get near the end of the maze.
I gave up when I was stormed by a large group of monsters. Since I only had a pistol, it was sure game over. The farther I got in the maze and the more enemies I beat, I was given more weapons and gear. However, the only way that I could get experience points and survive was by fighting only demon soldiers and damned souls. Other than that, it would be impossible. I thought it was right to put the hell level. To me it was a metaphor that in hell you are nothing, and all you deserve is a life of torment. I thought it was a torment that every moment a hell monster would catch me and that they were faster than me.
I played a new game afterwards and this time read the text parts more. The monologue from apocalypse now is pretty intense. I've seen the movie countless times, but to read the monologue at my pace was a different experience. I decided to think how one might interpret what Marlon Brando said. Reading the text helped to meet the characters more and to ask oneself why did they do what they did. However, the game play in this round of play just consisted me of killing everyone in the game. Its a boring game so it was the only means of entertainment.
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[May 13, 2013 01:30:57 PM]
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The game was an interesting experience for me. I have play many violent games like Grand Theft Auto and Call of duty, but this game by far creates some level of discomfort. The game play is simple but makes me want to keep playing. The options of choosing what weapons to use when killing people made the game much more entertaining because I could choose a variety of strategies. I would have one strategy for a single person and then another for a group of people. Even when it came to one person, I would have a different strategy depending on what kind of person he/she was.
The game was interesting when it came to how many damage points was needed to kill certain students and then certain staff. A nerdy girl was much easier to kill than a jock boy. A church boy was easier to kill with a hand melee than a jock boy. I asked myself is it right that certain people were deemed as weaker than others?
A very uncomfortable aspect of the game was that I was playing as the guys who caused much turmoil in Columbine. The way the game had them explain the reasons why they did it made me feel disturbed. They were so full of hate and anger. Then the game had moments of flashbacks and I had myself asking, is there anything that justified their actions? I believe that what they did had no justification and that they were simply running away from life because they saw it as hard. The more I played the more I hated the characters. I kept playing only to see what would happen next, but by the end of the game I was just angry.
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