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dkirschner's Hitman: Blood Money (PC)
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[July 24, 2013 02:19:45 AM]
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I was going to write a midway entry, but after playing for an hour today I'm calling it quits and writing a single final one instead. There are some pretty great things about Blood Money and some really not-so-great things. I picked up the game earlier this week after taking about a month off playing it due to traveling. I don't know if it's just me, but I find the game really difficult. Its logic often doesn't make sense to me. In case you're unfamiliar with the premise, you play Agent 47, a cloned hitman who specializes in stealthy murders and dressing up in his victims' clothes to infiltrate locations. Essentially, if you've got a good disguise, you can walk around more or less unnoticed. Over time in each level, you need to change disguises (which involves killing people) in order to continue stealthily completing your assassination contract. The levels are always nice and varied. In this game so far I've had to kill people at a kid's birthday party, a wine-lover's mansion party, a theater, and a psychiatric hospital, among others. There are always a few different methods you can find to kill someone, so there's some experimentation to toy with. Your loadout includes various guns, bombs, fiber wire and poison-filled syringes.
That's the good stuff, the variety. The bad stuff is the AI, hands down. I just watched a funny video of a player who lured a target, who was in the FBI's Witness Protection Program, into the middle of his neighborhood street. Then an FBI car ran him over and killed him. Mission accomplished. Oh, and then the FBI agents get out of the car, ignore the dead body, and run inside.
The AI regularly is suspicious of me for no good reason. I'll be dressed up as a cop or whatever, and there are 10 other cops wandering around, yet other characters stop and stare at ME and the detection meter rises. I commit a murder that no one sees and leave the scene. When I come back, there are a few characters there freaking out over the dead body, and as soon as they see me, they start shooting. Why don't they shoot one another? Why am I the suspicious one for coming in the room? They're in the room, and other people come in the room, and no one is suspicious. But I come in the room, dressed completely in disguise, I'm the suspicious one? I took a screenshot in the psychiatric hospital level, after I killed a target, of a nurse dragging the bodybag along the ground toward the medical wing. Is that really the best way to move a corpse? DRAG it along the floor through the entire facility?
This may just be a case of a slightly older game's AI lacking compared to some more recent stealth games like Dishonored. Every now and then I would think about quitting when I would keep having to restart again and again due to being detected and chased and killed, and then sometimes I would wind up immersed in the level, and so I'd keep playing. But every good bit of immersion usually comes after at least half an hour of frustration as I figure out exactly how to manage the AI on each level. Blah.
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dkirschner's Hitman: Blood Money (PC)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Saturday 8 June, 2013
GameLog closed on: Wednesday 24 July, 2013 |
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This is the only GameLog for Hitman: Blood Money. |
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