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dudeski's 007 Nightfire (PS2)
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[January 12, 2007 03:57:24 PM]
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The multiplayer part of 007 Nightfire also very solid, meaning that is a pretty good game that engages the player but it has no stand out features to single it out from other multiplayer, first person shooters. The game does deserve some praise, though. It has a few interesting weapons (the one that I really liked was the remote controlled rocket launcher) and it also incorporated the the possibility of non-player bots into the multiplayer game in case the player has neither online capabilities nor a plethora of friends. This makes the multiplayer game a little more interesting, but because the bots have the military acumen of a three month old gerbil victory is assured to one of the human players. Overall a good multiplayer experience but nowhere near as fun as I remembered Golden Eye being(Where are the proximity mines?).
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[January 12, 2007 03:26:21 AM]
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I started playing the game and really early on, I realized that I cared nothing for the story. This means that I skipped through every cut scene, and in any other game, this would mean that I would be terminally confused and would not be able to finish the level; but in Nightfire, they give you the objectives and hints on how to obtain them in the start menu. Ignoring the unengaging story, the gameplay was pretty entertaining. it has intuitive controls and an auto aim system that's essential if you want to be able to hit anyone. The set up the game allows the player to either rush in with a shoot 'em up attitude or finesse the enemies with a stealthier approach. The game might actually get a little boring but they liven it up a little bit buy throwing in a vehicle level every now and then. A good experience but only an average game. I'm going to play the multiplayer game next.
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dudeski's 007 Nightfire (PS2)
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Current Status: Finished playing
GameLog started on: Friday 12 January, 2007
GameLog closed on: Friday 19 January, 2007 |
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This is the only GameLog for 007 Nightfire. |
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