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jp's Rogue Legacy (PC)
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[January 2, 2018 09:42:11 PM]
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I played enough of it to unlock some permanent upgrades that helped make it a bit easier, but it was never THAT much fun for me anyways - I still think the "genetic" issues you get with each new generation are fun and interesting - but the overall game wasn't that interesting for me. Mostly because I'd die too quickly/easily in a boss fight or I'd reach another major area and the difficulty spike felt too great.
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[January 17, 2014 06:02:44 PM]
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Somehow I think that playing this game is showing me how much I'll hate Spelunky even though everyone else loves it. I'm just not that good at the twitchy/reflex based games. Rogue Legacy is definitely one of them, though I should supposedly be getting better because, as your characters die and die, you're able to keep some progress from session to session.
The premise is kind of neat - each time you play you're controlling a son/daughter (really cool that there are daughters!) of the previous character. It's all in the family. These "heirs" are all different and "notable" for having some sort of issue. They might be large/small, heavy/slight, or have some form of impairment (short-sided, color-blind, etc.). It adds a nice bit of flavour though I'm not sure how the mechanics of it work. If I always pick the heir that is color-blind does that mean that future heirs are more likely to be color-blind?
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jp's Rogue Legacy (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Friday 17 January, 2014
GameLog closed on: Monday 2 January, 2017 |
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This is the only GameLog for Rogue Legacy. |
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