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saumyamukul's Grand Theft Auto: San Andreas (PC)
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[February 5, 2014 02:10:09 AM]
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Grand Theft Auto: San Andreas
GameLog 3:
I did my first mission for the corrupt cop Tenpenny today. He instructed me to burn down the house of an undesirable person, reiterating multiple times during our conversation that I was his pawn and would do well to remember that fact. The mission entailed retrieving some Molotov cocktails from an alleyway and using them to set a house on fire. On arriving at the target house, I noticed a bunch of Vagos gang members loitering around it. It seemed like the house belonged to them. I personally had no dislike for the gang, but I wondered whether my character in the game, Carl Johnson, would actually enjoy this mission, given that he would be killing members belonging to a rival gang. He probably did enjoy it, but then I began to ponder whether he would have enjoyed it had the house belonged to an anonymous person who had wronged Tenpenny. I don’t think he would have, but he would have gone ahead with the arson anyway. After all, his live depended on it. The game comes across as a good example of relativism. Whatever enables the character to survive is justified and moral.
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[February 4, 2014 12:10:59 AM]
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GTA: San Andreas
GameLog:2
My quest for the glory of my “hood” and the respect of my “homies” resumed as I dived into my second play session.
I noticed that the police would react to any crimes I committed in their vicinity, but wouldn’t stop other gang members from attacking me, even if I had done nothing to provoke them. It felt unjust, but maybe the developers intended it to be that way. Gang violence was the least of their concerns, and if I remember correctly, the corrupt cop “Tenpenny”, at some point in the game, mentions that the mutual destruction of the gangs is in the law enforcement’s best interest.
I successfully completed a bunch of missions, ranging from rescuing my brother, who was on one of his romantic escapades behind enemy lines, to reuniting with an old friend turned wannabe rapper (OG Loc), and helping him make it big. One of the most fun aspects of the game for me was driving. The feeling of satisfaction derived from speeding down bustling streets while narrowly avoiding traffic was unparalleled. On the other hand, I would be livid when I would ram into another vehicle and lose most of my momentum. Some of the more severe crashed would result in me exiting my vehicle and shooting the other driver. Around five such cold-blooded homicides later, when I was pointing my gun at my sixth target, the implications of my actions hit me. I was taking action against a person whose only mistake was getting in my way. I quickly put away my gun and drove away, slowly this time, determined not to kill another just because I was a maniacal driver.
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[February 2, 2014 01:12:52 AM]
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Grand Theft Auto: San Andreas
GameLog 1:
I have completed San Andreas in the past, but I started over again in order to play it from a more academic perspective this time.
The game gives you an insight into the state of oppression the lower strata of society live under and the insecure nature of their life. You play an African American character named Carl Johnson in GTA: San Andreas. The game starts off with your character being blackmailed by a trio of corrupt police officers into doing petty jobs for them. You have no choice but to comply, as then threaten to frame you for the murder of a police officer if you do not cooperate. The scenario leaves a bad taste in your mouth, and you realize how the poorer sections of society are subject to the whims of corrupt law enforcers.
Once you’re let off, you make your way back to your old home. You meet members of your family and your childhood friends for the first time in five years, yet the reception they give you if far from warm. They accuse you of betraying and abandoning the gang. The pride with which they spoke about their gang puzzled me.
I began to wonder why anyone would willingly choose to be a gangster. Living an uncertain life which could be lost if you strayed too far into an enemy gang’s territory, constantly going through cycles of pain (watching your friends die) and revenge (killing enemy gang members), just for the supremacy of your gang, doesn’t seem worth it. And I realized the obvious answer almost immediately- because they don’t have a choice. Our society has failed them. It has not lived up to its end of the “social contract”. Hence, they choose to form their own version of society.
You begin doing missions to redeem your place in this society and regain the “respect” of your fellow gang members.
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