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lscheibelhut's The Resistance (Other)
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[February 9, 2014 09:37:37 PM]
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Overview and Rules
It is a five to ten player board game that is based on deduction. Players must pass and fail missions according to which team he or she is on. Three to five missions are played. Three failed missions the spies win and three success missions the resistance wins. At the beginning of the game, players are randomly passed out a character card that is either blue (resistance) or red (spies), which determines your team. Each person looks at his or her own card but keeps it a secret from the other players. Then moderated by one player, he or she tells all the players to close their eyes. He/she then tells the spies to open their eyes so that the spies know who is on their team, while the resistance players do not know anyone’s team allegiance. The moderator then tells everyone to open their eyes and the missions begin.
After the opening sequence, players take turns creating missions with various amounts of people on them, depending on how many people are playing. The player choosing the people for the mission may choose him or herself also. Once the player chooses the team, everyone votes whether or not the mission should go. If the majority rejects the proposed mission then the next player (going clockwise) chooses a team for the mission. If five proposed missions are rejected in a row then the spies automatically win the whole game. If the majority approves the proposed mission then all players on the mission receive a pass and a fail card. Resistance players may only put in a pass card into the box but spies may choose between a pass or a fail. Players choose one card to put in the box, the cards are shuffled and unveiled. If there is one fail card shown then the mission fails and is essentially one point for the spies. No fail cards mean the mission is a success and is one point for the resistance.
Gameplay
Each game that I played lasted about 20 minutes. I played with five people, two of which had played before including myself. Explaining the rules to new players can be a little challenging. Since we played with five people, there were three resistance cards and two spy cards randomly passed out. The first game began with me as a spy. The first approved mission team was chosen by a resistance player who picked me and himself to go on the mission. I decided to put in a pass card so that one of the spies was not already narrowed down to me and him so the mission was a success. As the game continued, my fellow spy teammate decided to sometimes act like a spy and sometimes act like a resistance player, which really seemed to throw everyone off. The game went all the way to five missions with the sequence of success, fail, success, fail, fail meaning victory for the spies.
The second game I was a resistance player. At first, I was wary of the one other person who had played before just because he knew more tricks on how to play. My previous spy teammate in the last game continued to mystify everyone with his antics also making him harder to trust. The other two players kept quieter throughout the game, not having much discussion about who they thought were spies. As the game progressed, four missions were played with the sequence of success, fail, success, success meaning victory for the resistance.
Game Analysis
Overall I think this is a very enjoyable game because of its game mechanics of trust and deceit. It relies on the different players’ abilities at reading people. It is a great way to socialize with multiple people. From my past experience, I find the game more fun when playing with more people because starting at seven players there are three spies among the resistance. The game artwork and assets set an ambiance of seriousness to the missions because of the dark colors and high contrast on the character cards. The backstory also helps to set the tone for the game as the resistance try to uncover the spies. When playing the game, it helps to have people that are more willing to talk because discussion is a key tool in the game for finding the truth. At the end of the game, the winners feel very accomplished because you use your own skills in the game, therefore making the win more personal. Sometimes the losing side can feel tricked or cheated, depending on the personalities of the people playing.
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lscheibelhut's The Resistance (Other)
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Current Status: Finished playing
GameLog started on: Friday 7 February, 2014
GameLog closed on: Sunday 9 February, 2014 |
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