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CMorrison's Quarriors! (Other)
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[February 10, 2014 10:15:53 PM]
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Quarriors! is a dice building game that is played with dice and cards. Each player starts with dice that can be rolled for Quiddity, which are basically spending points, or even rolled as pawns, which function as basic monsters. A player rolls six dice out of their bag on their turn, and they spend any Quiddity that they've rolled on monsters or spells. If a player purchases a monster or a spell, they will add the die for that monster or that spell to their dice pile. Once a player has rolled all of their dice, they put them all back into the bag and roll them again. The point of the game is to roll monsters along with Quiddity and spend Quiddity to summon out the monsters. The monsters, when summoned, immediately attack all other monsters (they have an Attack and Defense stat), and if a monster survives until the beginning of the players next turn, they score the player points. After a certain point limit has been reached, that player wins the game.
Game Mechanics: The game has aspects of both Strategy and Luck. There is luck involved in that you may not get good dice rolls and be able to buy anything useful or be able to summon any monsters to score. There is an element of strategy in that the things that you buy will influence what you are able to roll and what monsters you are able to play. Each monster has its own stats and abilities, so there is alot of customization to the game. Also, there are different types of monsters and spells that can be drawn and put into play, so the game is different with each playthrough. There is an element of Diplomacy because everyone is interacting with each other throughout the game. Using the Quiddity that you roll in certain ways each turn shows an element of Resource Management.
First Play: With the first play, I had to learn and get used to the rules of the game. My friend went first and showed me how a turn progresses, and then I went. I noticed that buying monsters was a big part of the game, so I rolled my dice and used my points to buy a monster that strengthened other monsters summoned with it. Of course, I could not play the monster that turn because I had to set it aside and wait until I exhausted my bag of dice and refilled my bag, so that ended my turn. My friends went for a particular monster that, when it scored, could be switched out for any die in another player's used dice pile. As the game progressed, the strongest monster, a dragon, and the best spell, a spell that automatically added points to the player's points pool, were being bought. This got crazy, as player's started plotting to steal other player's dice with the thief monster. One player stole the point-adding spell from another player after scoring with the thief. I picked up that this thief was good and eventually got one for myself. There was one particular monster that had high defense, and everyone got one, so they were pretty much surviving every time they were summoned out and scoring points for the players. I did not have one, and I found my monsters being destroyed every time I summoned them out. I would summon my monsters, but players would summon monsters out after me and destroy mine. Eventually, the player to my right summoned out two of the dragons and one weaker monster in one turn. I summoned some monsters after him, but the dragons had an ability that said Level 2 and lower monsters could not attack a player with dragons out. My monster dice rolled to be levels 2, 2, and 1, so none of them could attack that player. The player after me rolled his dice but was not able to successfully summon out any monsters because his monster dice landed on Quiddity instead of the monster. The final player was hoping to use his spell to gain points and win before the beginning of the next player's turn, but he did not roll the right dice to score. When the player to my right's turn came back around, he won. This game took probably about forty minutes.
Second Play: The cards were shuffled and re-selected, and there was another dragon monster that simply destroyed all Level 1 monsters on the field when summoned. There was also a wizard that, when it successfully scored, reduced the price of all dice by 2 Quiddity. Noticing that the defensive monsters scored almost every time, I started the game out with a few good rolls and bought a Wizard on my first turn and then a defensive monster on my second turn. I was able to buy another defensive monster and summon out my wizard. My wizard scored, and on the same turn I rolled 6 Quiddity. The wizards costed 8 Quiddity, but because of the wizard's ability, I was able to purchase another wizard. Another one of the players had been rolling the pawn type monster and playing it every turn, slowing gaining one point each time his turn came back around. He started then buying and summoning out the defensive monsters, which made it through to his next turn because their defense was so high. When I rolled my defensive monsters, they landed on Quiddity instead of the monster side that allowed me to summon it, so I was not able to summon as many monsters as I anticipated. In just a few short turns, the player that was also strategizing with the defensive monsters won the game by slowly but surely summoning out a monster every turn and scoring each time it came back around to his turn. I had a good strategy going that game, but I did not roll the monsters when I needed them.
Game Strengths: This is a really good game because it has strong elements of both strategy and luck. The strategy makes the game fun because your choices affect what you can do on your turn. The luck makes it fun because you never know what you're going to roll on your turn. The game also has a high replayability factor because there are three different versions of each monster, and there are different spells, so each playthrough is played with a unique set of monsters and spells.
Game Weaknesses: The only weakness I can think of is that maybe, because of the luck element, a player may have repeatedly bad dice rolls and have a bad time playing the game because of it.
This entry has been edited 2 times. It was last edited on Feb 10th, 2014 at 22:21:16.
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CMorrison's Quarriors! (Other)
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Current Status: Finished playing
GameLog started on: Saturday 8 February, 2014
GameLog closed on: Monday 10 February, 2014 |
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This is the only GameLog for Quarriors!. |
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