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lscheibelhut's Super Mario 2 - Yoshi's Island (SNES)
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[March 4, 2014 04:03:05 PM]
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Overview and Rules
Yoshi’s Island is a linear platform game that involves killing enemies, solving puzzles, and getting through obstacles all in the hopes of rescuing baby Mario’s twin and bringing them home safe. The controls are basic: control pad for moving left, right and ducking, button “b” for jump (holding down for long jump,) “b” plus down on control pad is ground pound, “y” is eat and spit out, and “a” can be held to aim eggs and released to throw. To complete the game, you must clear six maps each containing eight stages including one mini boss and regular boss. When a stage is cleared, you are scored for the amount of stars (0/30), coins (0/20), and flowers (0/5) you collected, flowers being ten points each. If every stage in a map has a score of one hundred, two bonus levels appear. To clear a stage, baby Mario cannot leave Yoshi for more than thirty seconds, which occurs whenever Yoshi is attacked or lands on spikes. You can also lose a level by falling in pits or lava, which has Yoshi respond either at the beginning of the level or the last check point.
GamePlay
The first session I played was about 20 min. I started the game with a new file, watching the story unfold, which had lullaby music. The story was a good length about 4 minutes and interesting the whole time. I have played this game before but it had been a while so starting the first levels (1-1, 1-2) I read a few of the rules, which can be read by hitting face boxes. I took my time clearing two stages making sure I got a one hundred score for each. Throughout the levels I got hit a couple of times but recovered Mario quickly.
The second session I played for about 15 min. Already having a previous file loaded I played the boss stage on the first map (1-8.) This one took me a little longer as I fell in the lava once, starting over at the beginning. The level contains puzzles that involve flipping switches that flip platforms over to either hide or reveal spikes and timing jumps correctly. The enemies for this level were a little more challenging as they had projectiles like the fish squirting out water and the blue baseball player like enemy. The boss was not overly difficult as you just had to avoid being bounced on and continuously throw eggs at it. I played this stage twice because the first time I cleared it with a score of eighty, missing a flower and the second time with a score of one hundred.
Analysis
Overall I believe this is a great game for multiple age levels. The storybook quality of the artwork and story make it an easy game for kids to like, although the difficulty increases with each map you progress to. I think the difficulty increases at a good speed, having most of map one being relatively easy and fast. From past experiences, I know that later the maps are more difficult. The game has minimal violence because even though Yoshi is killing enemies, the graphics are all kid friendly. I like how there are distinct sounds for every action like sucking things up, making eggs, jumping, etc. Yoshi’s sounds are very unique which is good being he is a unique creature. The music is very fun and upbeat on most levels, excluding boss ones where the music is more intense. Overall the game is very light hearted and fun, with some challenging moments depending on the player’s abilities. The assets create an easygoing environment from the smiling flowers and stars to the bright colors. I would recommend this game to any video game player.
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lscheibelhut's Super Mario 2 - Yoshi's Island (SNES)
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Current Status: Finished playing
GameLog started on: Tuesday 4 March, 2014
GameLog closed on: Tuesday 4 March, 2014 |
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