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dkirschner's Folklore (PS3)
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[March 19, 2014 11:17:20 AM]
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Folklore -- interesting game, great premise, started off strong, but I think this is a case of it not being up to par with other similar games I have to play and have recently played.
It seems that for every cool thing there is an equal and opposite uncool thing.
There are two playable characters each with a different perspective on the same story. That's cool from a storytelling perspective. That's uncool from a gameplay perspective. What this means is that you can play each chapter in the game from one, then the other, character's perspectives. You go through the same areas, fight the same monsters, capture mostly the same folks, talk to mostly the same NPCs who tell you the same things. You do everything twice!
You capture enemies' ids (like souls here) to "tame" them and use them to fight. Sounds cool. It's pretty fun to do. But again, you have to do it all over again with each character in each area. It becomes repetitive quickly. I'm in chapter 2, and I sort of can't stand the thought of capturing the same folk, leveling them up twice, once for each character. The game does make sweet use of the Sixaxis controller. To capture a folk's id, you have to tilt the controller up I guess to "pull" the id out of the folk. It's fun.
Combat itself is pretty cool for a while. You assign different folks that you capture to the four action buttons, and you call them out in battle to attack. Great. Problem is that you start accumulating so many folks, you are going back to the menu a lot to switch them out for situational relevance. There is really irritating loading time each time you enter the menus, so switching out folks takes you right out of the action. It's also become repetitive and I've lost patience with it. Still a cool idea, still fun when you're on a roll, but not grabbing me.
The comic book cut scenes and the music were both really enjoyable at first, but now after 2 chapters, I'm noticing the lack of voice acting, the static dullness of the comic book scenes (which is how 90% of the story is presented) and the music that doesn't always seem to fit the situation.
The map is also pretty bad, with no indicator of your location. I frequently don't know where I am and get a little turned around in areas, which sucks because enemies respawn as soon as you leave an area. So you just fight fight fight forever. Then you do it AGAIN with the second character.
I really want to like this game more. I loved it for about an hour, and I think there are some genuinely cool gameplay mechanics like capturing folks and using them for battle, but there are just a lot of little tedious and annoying things about it. I would like to know what happens in the story, but I'm also okay just stopping, saving the time, and moving on to something else. For example, I know I will be playing God of War 3 next. I'm sure it has an excellent story and I'm sure the action combat is like 10000x better than Folklore's, so I'll just play the more enjoyable game!
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dkirschner's Folklore (PS3)
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Current Status: Stopped playing - Got Bored
GameLog started on: Sunday 16 March, 2014
GameLog closed on: Wednesday 19 March, 2014 |
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