Super Columbine Massacre RPG begins with the Columbine shooters gearing up for the attack. The art is a mix of pixel art after the style of 32-bit Final Fantasy games and digitized photographs. The latter are most often found in item descriptions and dialog boxes, but are also utilized as backgrounds in some areas. The game is also notable for its MIDI covers of angsty 90s music.
The game follows most of the known events leading up to the attack, such as the shooters leaving a recorded message. It also places a number of artifacts related to the two about the levels, such as a Marilyn Manson CD and a copy of Doom. The related dialog makes some value judgements based on the items, such as Marilyn Manson not inspiring them to do violence (and the shooters musing over the possible backlash after the attack). While some of this is based to a certain extent on evidence collected after the attacks, much seems to have been left to the imagination of the developer as to what the pair were thinking and saying before the massacre.
After arming themselves with bombs and guns, the game shifts to the school. The player is given a "stealth" type mission to plant bombs in the cafeteria without being caught by cameras or hall monitors. Although the task isn't particularly difficult the objective is somewhat unclear and the completion criteria aren't entirely obvious, which led me to fail this portion of the game numerous times, sometimes setting only one bomb and other times stumbling around lunch tables looking for the "correct" ones.
After setting the bombs, there is a brief scene of the two shooters contemplating the corruption of society before they return to the school armed with various weapons. The player then begins killing students in the parking lot, sparing those who they considered to have been kind to them in the past.
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