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jp's ModNation Racers:Roadtrip (VITA)
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[July 7, 2014 11:08:17 AM]
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I was able to try out all of the game modes (except ad-hoc, not much I could do about that one...) and, I guess I have a much better appreciation for the game than I did originally. Things changed dramatically as soon as I turned off the drive assist AND got some more practice drifting around. This is essentially a game where you HAVE to drift, not because you go faster but because it's the best (and fastest?) way to fill your boost meter, which in turn lets you boost and thus go faster.
However, there are still quite a few tracks that are annoying and just plain 'unfair' (or buggy - there's a few times I fell off track into strange areas and it took a few seconds of driving around to get reset).
So, for now I'm moving on to something else.
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[July 1, 2014 08:50:45 PM]
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It's pretty amazing how close to the console version this handheld version is. Sure, it's a smaller/slimmer version in many ways - but all of the user generated content, online sharing, track building, etc. is ALL there. I'm pretty amazed.
The game also feels the same when you race. To be honest, I THINK it does. You see, I've been playing with drive assist on just to see what that's like. As far as I can tell "drive assist" means:
a. Boost will kick in automatically for you when the game thinks it makes sense
b. Pickups will be consumed or fired automatically for you when the game thinks it makes sense.
I'm not sure if there's any assisting with the driving. It may be that I've done worse on some races (because I was fighting the auto assist) or maybe I've done better than I would have otherwise (thanks auto assist!). I guess I'll have to try some races without anything to see how it all compares.
However, I'm not too excited about doing that. Playing more races I mean.
There's something inherently unfair about kart racing - they're generally quite chaotic and balanced so that it's really easy to lose the lead. I'm ok with this when you're playing friends, but against AI it just rubs me the wrong way. Especially when I lose at the very end... To make it worse, I've played a few races on tracks that seem poorly designed. There was one where I fell off a bridge into "the wild" and rather than a reset, I had to keep on driving for a few seconds completely off-piste until the game reset. There are also several tracks with full-stop obstacles. So, it's really easy (if you're not a great kart driver like myself) to run into them, full stop, and then have to reverse out, and then continue. It really kills the pacing of the races (which are fast and chaotic). It's also pretty much an insta-lose scenario.
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jp's ModNation Racers:Roadtrip (VITA)
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Current Status: Stopped playing - Got Bored
GameLog started on: Monday 23 June, 2014
GameLog closed on: Monday 7 July, 2014 |
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This is the only GameLog for ModNation Racers:Roadtrip. |
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