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jp's Fez (PS3)
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[February 23, 2025 06:22:49 PM]
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Oh wait, I did post!
lol.
Ok, so here's what I recall from the first time I played - over ten years ago now. I remembered it was fun and interesting and not too difficult and that I started to get overwhelmed with secret stuff and not knowing where I was in the game. It's the sort of game that, now that I started it over again (and I'm 5 hours in, and about 85% complete according to the menu), doesn't go down well if you stop playing for too long. This is mostly because it's not easy to move around the different areas of the game - even with the map - so you have to kind of remember everything... Right now I'm trying to get to 32 cubes - I've picked up a few blue ones (I think it's nice that these also count towards the number you need) - and once I get them, I go through a special door and that should be the end.
The game does "hold up" really well - it still feels fun and reasonably fresh. It doesn't help much that I finished Tunic not too long ago, and both games rely a lot on secrets and discovery. Here the secrets feel a bit more awkward - especially the "do this input on the controller" ones...not a big fan of those, and while Tunic and Fez both have them, they seem better in Tunic than here...
Now that I'm on the "get the last cubes I need" run - and stuck on an annoying rising-lava level - I'm starting to get more annoyed with the navigation across the world. The map does help - once you figure out how to navigate it, but it's annoying to have to figure out (again) which doors go to where so chart a path back to the beginning. It's not quite "metroidvania backtracking" but worse in many ways...because there's puzzling involved...
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[February 23, 2025 06:15:47 PM]
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Huh.
So, I knew I had played Fez for maybe an hour or so. I must have created the GameLog but never actually wrote anything. And here I am today, 2 PS generations later playing it on PS5 and NOT bouncing off the game as I did before.
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[September 29, 2014 09:51:59 PM]
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I'm kind of late to this indie bandwagon, no?
It's strange to play a game where I feel I know more about it's creator (or at least I think I do) due to the variety of stories/events/controversies that have plagued him than I do about the game itself. I mean, I knew what the "hook" was in terms of the mechanic, but not much else.
So far it's been interesting and, perhaps surprisingly, a lot more accesible than I thought it would be. I had the idea that the game would quickly get to a point where the puzzles were simply to obfuscated to be any fun (for me). So far that hasn't been the case - if anything it's been the opposite. However, what the game doesn't have in difficulty, it is making up for in secret stuff. I feel like there's a lot more to the game than I've been able to piece together and I'm reluctant at this point to go online and see what I can find. I'm kind of enjoying just randomly exploring the world. Not sure if I'll get incredibly lost at some point, but we'll see.
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jp's Fez (PS3)
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Current Status: Playing
GameLog started on: Monday 22 September, 2014
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other GameLogs for this Game |
This is the only GameLog for Fez. |
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