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jp's Ghost Trick (DS)
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[December 21, 2014 06:05:56 PM]
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Just finished this and it was fun! Not very challenging in the puzzle sense, but still interesting as an experiment. And the story was crazy and full of enough twists and strangeness to make it worthwhile. Before I forget stuff I want to list out the different kinds of puzzles I think the game has and broad terms on how they work:
a. Manipulate the right item.
(these are straightfoward and easy. The first kind of puzzle where you simply need to choose the right object, manipulate it, and that's it)
b. Manipulate right items in sequence
(slightly more complicated, here you need to manipulate items in a specific order to achieve your objective)
c. Manipulate object at right time
(dynamic, here the object is moving around and you need to enter puzzle mode at the right moment in order to, generally speaking, navigate across objects to get to a certain place)
d. Navigation
(sometimes the puzzle was in figuring out how to get to a certain spot/area. This might involved manipulation or dynamic manipulation)
Although later in the game you get access to a second character with different ghost tricks (Missile the Dog!), the puzzles are still mostly the same, Missile's power is the ability to swap objects that have the same shape. At times you had to time this dynamically, but more ofen the issue was one of navigation (how to get to the object you needed to manipulate).
In terms of art, wow - I still really enjoyed the animation. So smooth and realistic. I watched the entire credits to see if there was special mention of a mo-cap team or rotoscoping, but no luck. Just animators listed.
Also, the game features a "filmreel holes" (the ones on the sides of old cinema reels) effect that came in along the top and bottom of the screen during cutscenes. I thought it was really neat and effective.
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[December 12, 2014 02:05:22 PM]
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I have some students working on a game partly inspired by this game so I thought I'd play it so I can understand how it works and what makes it interesting/special from first hand experience (rather than stuff I've read).
Gameplay consists mainly of interacting with objects in hopes of getting the story to move along. There are also some moments when you need to interact at the right moment (possess an object as it moves within range, or at a certain moment so a character sees it and reacts to it). It's an interesting game so far, primarily because the world and "rules" are intriguing. The main character is dead and a possessed lamp helps him understand what he can do and so on. A lot of this is couched in terms of rules that just "are". He can't possess his own dead body, he can rewind time when possessing someone else's and so on.
I'm also VERY impressed by the quality of the animation. The characters really come to life as they walk around and do stuff. You don't control them, but it's still a joy to see them move around. I'm wondering if they rotoscoped the animation?
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jp's Ghost Trick (DS)
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Current Status: Finished playing
GameLog started on: Friday 12 December, 2014
GameLog closed on: Monday 22 December, 2014 |
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This is the only GameLog for Ghost Trick. |
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