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dkirschner's Dyad (PC)
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[January 26, 2015 05:21:01 PM]
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This is a cool take on the ol' tunnel racer. Downside: major headache from playing.
As you race through the tunnel, you can "hook" enemies (shoot a thing and tether them). As you hook enemies of the same color back-to-back, you get a speed boost. I played through about 1/3 of the regular levels and some other ideas had been introduced. For example, by "grazing" enemies (going through their aura without actually touching the enemies), you build up a "lance meter." When that is full, you can lance through enemies, or go super fast and kill a lot of them in a row. Dyad had introduced "lance boosters" (enemies that boost your lance time if you go through them) and lance disruptors (or something like that, which end your lance if you go through them).
There are a variety of objectives in the levels, though they more or less all involve going top speed through the tunnel, hooking enemies and lancing for speed. Sometimes you must hook a certain number of colored pairs; sometimes it's a time trial; sometimes you must lance x enemies in y time period; and so on. Each level has three stars you can get.
If you get three stars on a level, you unlock a trophy challenge for that level and something called remix, which as far as I could tell is the same track but with different music and colors. I played a couple and didn't quite get the point. Anyway, the trophy challenges get real tough real fast. I beat the first two, then decided to get on with it. In the first one, you have to hook 22 pairs of enemies while using no more than 50 shots. You've got to use 44 shots to hook the 22 pairs of enemies, so you can miss 6 times. Yikes! I finally got it though. The second one made all the colors invisible, and you had to hook 20 pairs of enemies relying on sound only. When you move the cursor over an enemy it makes a noise. Different colors make slightly different noises. This level just had blue and orange, two noises. It was fun to figure out and even better to beat.
In the end, although the audio is *fantastic* I wasn't that into the game. Aside from the headache, I am bummed that I couldn't pay attention to the visuals. The tunnels look cool and pulsate and change along with the music, but I was going so fast and paying such close attention to the horizon looking for enemies that I could barely notice the environment. The gameplay is already repetitive and I'm generally not into "challenge games." Oh, except Super Hexagon, which I just played before this, and which is insane. I will be working on that one a bit. Actually Super Hexagon might have ruined Dyad for me.
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dkirschner's Dyad (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Monday 26 January, 2015
GameLog closed on: Monday 26 January, 2015 |
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This is the only GameLog for Dyad. |
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