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lawboy's The Walking Dead: Season Two (PC)
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[February 25, 2015 12:04:45 PM]
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I want my money back. 118 minutes of playtime where most of it involved simple to script events and voice acting was not enough content. Choosing to help Nick resulted in an end game cinematic and trailer for what would happen NEXT season. If the developers wanted to mimic a TV series they should have had at least 12 hours of content. Something closer to an actual TV series. Instead the game fails at both being a game and being a TV show. Right now I'm watching the credits and not sure what to think about this game, its devs, and peoples ‘critical’ reactions to it. I’m hoping I missed something that there's actually a whole game that I missed and that an hour and half of gameplay wasn't the entire game. My gameplay experience resulted in so little gameplay that I don’t even know how to fill up three game logs much less write a paper about the ethical issues involved. At this point I think the biggest ethical issue is on the part of the devs with over promising and over charging for such little content.
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[February 24, 2015 11:27:30 PM]
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The illusion of choice which I mention in the previous game log only continued, this time with Clementine having to find tools to stitch up her arm after she's locked in a shed by a group of survivors. Sneaking into the house is straightforward with no real penalty for trying to break in. Once inside the house its almost impossible to get caught. Trust me I tried. This is where I feel the game simply plays off the illusion of choice and the idea the player won’t test the system. I also encountered Anna, a mentally challenged little girl, whom my character decided to be best friends with. Later her father scolds the player for taking advantage of his daughter, I felt that if I had made a different choice I would have merely been rewarded with a slightly different dialogue option. The first real choice I felt I had to make was to choose between Pete or Nick. Clementine goes to collect fish from some fish traps with Pete and Nick, they stumble onto some zombies and Clem must choose to help one side or the other. This all happens turned a quick time event so the player is forced to make an instinctual choice less they just push ‘esc’. Despite Nick being a dick and almost shooting the Clem I chose to save him. Thus letting Pete, Nicks uncle, whom had been bit by a zombie die. In my mind it was whats a little kid going to do anyways? One of the things I keep thinking about is how the game tries so hard to be a TV show, yet fails to capture the emotion of the actors resulting in unintentional comical moments which are meant to be serious. On the flip side it tries to be a game but comes off as one giant quick time event which is usually considered a bad design tool, like invisible walls.
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[February 24, 2015 11:16:00 PM]
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The Walking Dead: Season Two by Tell Tale Games is an interactive-ish narrative where you play through one long never ending quicktime event guiding a child through a zombie infested post apocalyptic world. To be honest I really wanted to like this game, I’ve heard great things about Tell Tale Games. The game starts by introducing you to the player, Clementine a little girl no older than 14. It then guides you through a series of choices that are essentially set on rails, I took this as being the game introducing me to its systems and showing me what I could expect down the line. This was the whole scene with Omid and Krista, and then with Krista in the woods. As the game introduced all its major mechanics, push buttons when prompted, click on objects, and test players reading comprehension through timing dialogue choices. These felt to me like workings of an extended quick time event, which for me are one of the most insidious design creations ever. The game does try and create moral dilemmas through and setup choices which make you wonder if you are choosing the right path, this does lend to some intrigue. For example while looking for food my character meets a stray dog, when food is found I offered to share the food. This resulted in the dog attacking my character for the food. Clementine proceeds to kill the dog and this sets up the next part of the story getting tools for stitches. After doing some poking around it seemed to me that there no matter what choice you make the dog will attack and thus the designers only create the illusion of choice.
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lawboy's The Walking Dead: Season Two (PC)
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Current Status: Playing
GameLog started on: Monday 23 February, 2015
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lawboy's opinion and rating for this game |
A game that is nothing more then a giant quick time event.
Rating (out of 5): |
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