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    gbayles's Defcon (PC)

    [April 6, 2015 05:06:37 PM]
    Well, I'm rethinking Defcon. I still don't love the game play. I mean, it's fine, I guess, but I don't feel like I got a ton out of it, and it would really only be fun for me if I were playing with friends, in the same room. Also, whereas I couldn't even win before, now I feel like losing against computers is pretty much impossible so long as you have a brain. In my last game, I had only one nuke hit my territories, and I annihilated the opponent using only half of my nukes. I guess I'm just a little bit unimpressed with the game as a whole. Not really fun, not very intellectually stimulating, and really easy to win once you figure out the controls, which are less than intuitive.

    In terms of ethics, I've been thinking about the power of one nuke. I realize that the initial inclination is to use up all the nukes in an effort to utterly obliterate the opponent. The problem is that if the opponent has even one nuke left at the end of the game and has any semblance of infrastructure, then the war is essentially lost. The scoring system reflects the notion that keeping nukes is important, but when I first played, I thought it was the idea that we see in The Art of War, that you do as little damage as possible while still utterly incapacitating the opposition. But now that I've played more, the more I think that it's a matter of maintaining power, because a single nuke is enough to hold non-nuclear opponents in abeyance for quite some time.

    I like the concept of the game, but it wasn't executed properly, and I didn't really enjoy it as a whole. I wouldn't recommend it to other players, though I would definitely suggest that people watch War Games, the movie on which the game was based.
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    [March 19, 2015 07:56:46 PM]
    Well, I still don't love the game, but I can at last say that I beat a computer. I don't know if I just had a better strategy going into it this time around or if I was benefited by the distance between our countries or what, but I felt like this time around was super easy. I was Africa (which apparently now has nukes?), and the enemy was (you guessed it) Russia, as usual. I guess I realized this time around that bombing runs are one of your best bets, because you can use the bombers over and over. I wiped out all the air defenses with my nukes, and then my airplanes had free rein of the place. One thing I noticed in terms of the computer's gameplay is that it will often group 6 subs together and then let loose with nukes galore after they get past my defending fleets. I think I'll maybe try that next time.

    I guess one thing stood out to me more than anything this time, and that was that the scoring system takes into account how many nukes you have left at the end of the game. I don't know how I got to the end with 25 nukes (realistically, carelessness), but it rewarded me for NOT nuking the crap out of Russia, and I thought that was kind of interesting. It seems like the game kind of encourages the whole death and destruction mentality, but here it was rewarding me for killing a lesser number of people. I really like that, and it made me think that maybe there are tons of things like that that I'm just not seeing because I'm still new to the game. I mean there's the wailing and crying in the background, and that's okay I guess, but I still don't feel like this game made me see anything in any new ways. Anyway, I guess I'll keep my eyes open next time to see what else I might have missed.

    That being said, I feel like this game is supposed to have some kind of big, meaningful message, but I just don't get it. Maybe if something like this had been out in the 1960's, it would have resonated with people more, but I think it came too late to really impact people in a meaningful way. On the contrary, the fact that it is decontextualized in being released nigh on 50 years after the climax of the Cold War makes the game seem almost inappropriate, as if it were released simply because the idea sounded fun--you know, blowing people up and stuff... I guess it probably makes more sense to others, though. I'm somewhat of a pacifist, so even if the game is successful in conveying a no-war/nuclear disarmament message, it comes across as kind of "well duh" to me. Anyway, I'm willing to give it another shot, I guess.
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    [March 17, 2015 06:57:13 PM]
    Hmmm... where to begin. Well, first off, I am really bad at this game. I'm usually pretty good at strategy games, especially slower ones where you can deliberate about different tactics or whatever, but for some reason, I can't wrap my head around this one. It's funny, too, because I love War Games, the movie on which this game was based, but I just can't like this game... or at least not yet.

    I played through the tutorial, and the first thing that dawned on me is that the game is exceptionally slow. That's all fine and dandy from a strategy point of view, but where I'm already burdened with the knowledge that I'm acting out what might under other circumstances be considered genocide, I don't need to see the bombs moving toward the cities for 40 seconds to know that nuclear war is a terrible thing. Also, if the game's purpose is to make people think about nuclear holocaust, it has succeeded only in trivializing it by turning casualties into a scoring system and individuals into faceless statistics. The controls are not very intuitive, the UI is bad (player names and info boxes that obscure your screen and make it so you can't click on certain cities or assets), and on top of that, the game won't function in full screen mode. It seems like this is just trying to ride the popularity of wargames, but it takes all the human-ness out of the experience and conceals the real ethical issues behind numbers and minimalist graphics.

    So, in short, I'm not loving this game. Part of that could be my frustration with the controls, and part of it almost certainly comes from the fact that I haven't won a game yet. Even AIs clobber me. Anyway, I'll give it another go and see where that takes me.
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    Status

    gbayles's Defcon (PC)

    Current Status: Playing

    GameLog started on: Tuesday 17 March, 2015

    GameLog closed on: Monday 6 April, 2015

    Opinion
    gbayles's opinion and rating for this game

    Not the kind of game I enjoy actually playing.

    Rating (out of 5):starstarstar

    Related Links

    See gbayles's page

    See info on Defcon

    More GameLogs
    other GameLogs for this Game
    1 : Defcon (PC) by bug (rating: 4)
    2 : Defcon (PC) by dkirschner (rating: 4)
    3 : Defcon (PC) by hero123 (rating: 5)
    4 : Defcon (PC) by karthik_narayan (rating: 5)
    5 : Defcon (PC) by lawboy (rating: 5)
    6 : Defcon (PC) by MasterChief (rating: 5)
    7 : Defcon (PC) by omeysalvi (rating: 5)
    8 : Defcon (PC) by Wookify (rating: 5)

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