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jp's The LEGO Movie Videogame (PS3)
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[July 26, 2015 05:29:27 PM]
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Woohooo, finished with all the achievements!
The last two were the dance game ones where you have to get a perfect score. Sigh. Those took longer than I hoped, mostly because the loading times are pretty bad on the game, and you have to do all this level/mission stuff before you get to the minigame. I really wish there was a way to just to the dance..but oh well, it's done! Finito!
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[July 20, 2015 05:28:24 PM]
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I'm amazed that I'm already 12 hours in. We've already finished the main game and are currently mopping up each of the levels to find the hidden pants, pages, and so on. I'm also kind of hoping that we might get all the trophies for this one as well, it seems like it might be attainable!
We've already unlocked all off the red bricks, especially the ones that multiply the number of studs you pick up. In 30 minutes we went from "saving studs" to "we've bought everything there is". At this point, with a multiplier in the thousands (they stack!), just starting a level is enough to get "the special" (collecting the required amount of studs in a level). It's pretty cool. That escalated quickly!
It's really interesting to me how compelling the core loop of break stuff -> get studs is. Even though I have studs in the billions AND I've purchased everything there is, breaking stuff and collecting those studs is still very compelling. I think that's a game design win?
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[July 4, 2015 04:56:16 PM]
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I thought this might be fun to play with the kids and so far that's been true. I'm surprised by how closely they're sticking to the movie's narrative. We'll I guess I shouldn't be THAT surprised, but it's been interesting to see how instead of cut-scenes they're using scenes from the movie. I guess it would be weird to recreate scenes from the movie in LEGO like they've done for all the other games in the series?
The other thing I was surprised by was the problems we've had. In a few hours of play we've had one hard crash, one "character got stuck" crash we were only able to get out of via one character dropping out and the other moving far enough away to warp over. Actually, now that I think about it, this has happened three or four times, not just once. It's a bit worrisome because I really hope we'll be able to get to the end without incident but we may not. I assumed TT's tech was pretty solid so that even if the game was rushed out the door to meet the movie deadline it wouldn't have problems. Oh well.
Good news is that Batman just saved us from crashing to our...death? in the Wild West world.
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jp's The LEGO Movie Videogame (PS3)
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Current Status: Finished playing
GameLog started on: Friday 3 July, 2015
GameLog closed on: Sunday 26 July, 2015 |
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This is the only GameLog for The LEGO Movie Videogame. |
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