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jp's Trauma Center: Under the Knife 2 (DS)
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[October 12, 2015 11:02:59 AM]
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8 hrs in and I've hit a brick wall. It's a different kind of level - this time I'm using my doctory skills to hack into a lock and escape! It's a fine level except for one bit: I keep on losing because there's one bit that, for lack of a better word, the DS stylus precision is off. I tried re-calibrating and everything. I'm not sure who to blame - game or console - but something that should happen/work just doesn't react. It's really annoying and I think I've decided to cut my losses before I get too frustrated.
All in all I'm really glad I gave this a go - and I'm still chewing on what to call this "genre" of game - the Japanese character/story/drama focused game with gameplay added.
Now I just need to find an FAQ or something so I can read up on how the story ends. Well, I hope.
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[October 4, 2015 08:51:24 AM]
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I'm now at the beginning of Chapter 5. As the game has progressed, the over-the-top drama of the characters and the storyline have also taken a sharp upwards turn. It's part of what's enjoyable in the game: it kind of feels like a hyper-dramatic soap opera at times. If things can go wrong - they will, and everything is a major emergency that needs to be solved right away.
I'm still surprised by how they've managed to keep the whole experience interesting by mixing the cases/operations up (in fact, there was one that was quite literally a puzzle) and changing the conditions - I recently did one where I couldn't use an anti-biotic gel more than X number of times.
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[September 22, 2015 04:49:00 PM]
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Woohoo, it worked!
I'm currently into the 2nd chapter and a few cases in already. It's interesting how much reading/talking there is in this game. It's a formula I've seen in other games that, at least in my opinion, really tries to make sure the story is interesting/engaging/etc. and then the gameplay side of things figured out elsewhere. I'm sure there must be a term/genre name/category for these kinds of games...it also feels like a very Japanese thing. Sort of like visual novels, but here with some gameplay sections?
Ok, here's what I think the core formula is:
a. Ensemble cast of characters
b. RPG-style conversations (no tree, characters head+torso in a corner or side of the screen, text in a box)
c. No animations on the characters, but different portraits are used to support the text (convey emotion, reactions to previous text, etc.)
d. "Gameplay"
In this case the "Gameplay" part are the actual operations that all involve using the touch screen and so on. BUT, if you changed characters/setting and swapped gameplay - you could easily get a different game - but it would feel similar? Hmmm, I need to think about this a bit more.
I guess what I'm seeing in this style of games is something similar to "drama tv show" where the characters and setting might change (it's all medical residents in a hospital, it's all firefighters in a firehouse, it's cops in a precinct, etc.) but overall it's the same format?
I guess I need to think of other games in this tradition?
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[September 21, 2015 11:44:21 AM]
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Started playing this over the weekend. I vaguely remember playing the first one and getting frustrated with its difficulty. I think it didn't help that I was playing it on public transportation (making stylus precision harder). Anyways, I'm currently in Chapter one, mission 5 or so.
Things were going great! I was having fun and really digging the unusual content for the game - basically you're performing medical procedures under stress. Then, I hit a wall. Couldn't pass a level three times. I was getting slowly better (as in, lasting longer), but still no luck and no real sign of being able to beat the level. I was feeling frustrated and disappointed - I had to move on to another game AGAIN. Now, I've been playing on "easy" so clearly I was doing something wrong...
And it suddenly hit me! Every now and then I need to inject the patient with something to prevent their vitals from going to low. So far I've always focused on doing what needs to be done WITHOUT paying attention to the vitals. So, I now have a plan for the next time I play! I'm kind of excited to try it out and see if that's really what's going on. :-)
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jp's Trauma Center: Under the Knife 2 (DS)
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Current Status: Stopped playing - Technical problems
GameLog started on: Sunday 20 September, 2015
GameLog closed on: Monday 12 October, 2015 |
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This is the only GameLog for Trauma Center: Under the Knife 2. |
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