|
dkirschner's Beatbuddy: Tale of the Guardians (PC)
|
[October 2, 2015 11:43:32 PM]
|
This was such a cool little game, and I really enjoyed playing. Just to note, I’m going to start having all sorts of random old and/or indie games pop up on here because about 8 months ago, I won a guy’s Humble Bundle account, and he’d bought every bundle. Every. Bundle. I’m interested in roughly 10% of his collection, minus those I’ve already played, and I’m going to start inserting them in my backlog between Steam and console games. One reason is that I can run many of them on my old laptop or my work laptop, which I plan to leave at work this semester, so I can knock out some older, less graphically intense games during down time there.
Background story out of the way, Beatbuddy is the first of this pile of games I’ve tried. It’s set in the underwater world of Symphonia. Imagine The Little Mermaid. There are crab conductors and sea anemone dancers and pulsing bass drum coral and synchronized swimming parasites and all kinds of other obstacles and enemies. They all move to the music of the current level, which is always playing at some volume with some instruments. Sometimes, you need to beat special drums to change the music up, to start a new song, to cut some instruments (and therefore enemies or obstacles) on or off, and so on. The whole soundtrack is great. I guess it’s sort of electronica, but I’m really unfamiliar with the genre, so it might not be called that. It was generally upbeat, mid-tempo, repetitive (in a good, rhythmic way), and layered.
The game is a platformer with some good puzzles thrown in. It’s not very challenging (but yet not too easy) until the end, and it’s always throwing new types of puzzles at you. Right at the end, for example, there is a maze (never done a maze before) and these two giant gears with platforming puzzle elements that you have to activate and navigate items through. Unfortunately, the game ends rather abruptly and without much celebration or anything. The ending, as with the rest of the game, is light-hearted, silly, and charming. There is a story that moves the action along. The story isn’t that interesting, but the characters are pretty amusing. There’s you (Beat), your sisters (who get kidnapped), the Prince (who kidnaps them and wants to control all the music in Symphonia), and Clef (this wacky old man). I just really liked the whole thing. Every element worked smoothly together. Controls were tight. Environments were easy to navigate, although they appeared complex. This is always great when designers pull off the “looks complicated, but you’ll be amazed how well you get through the environments” trick. Yeah, so definitely recommended for a fun, unique little platformer. Took me something like 4-5 hours.
add a comment
|
|
|
|
dkirschner's Beatbuddy: Tale of the Guardians (PC)
|
Current Status: Finished playing
GameLog started on: Saturday 25 July, 2015
GameLog closed on: Tuesday 28 July, 2015 |
|
other GameLogs for this Game |
This is the only GameLog for Beatbuddy: Tale of the Guardians. |
|