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Coolchrono's Magic: The Gathering (Other)
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[February 11, 2016 05:15:52 AM]
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Magic the Gathering is a multiplayer, card based game that can usually played in 1 vs 1, 2 vs 2, or 3 vs 3 players. The game is based on different elements such as fire(red), water(blue), forest(green), light(white), and dark(black). These elements are usually used in combination with creatures, spells, and equipment. Card decks can be made out of these items and the minimum is 60 cards in a deck. Usually these colors have themes associated with them. Red decks are usually used to destroy, blue decks are usually used to counter spells, green decks usually can bring more creatures out in a turn, white decks usually are associated with gaining life, and black decks are focused on destroying or poisoning.
----Game Setup----
A basic 1 vs 1 game (in which how the sessions were conducted) starts with each player having 20 life. Each player draws seven cards for their first hand and if the hand is bad, they have one free draw and each draw after that, they draw one card less. Each player then rolls a dice for the highest number to see who goes first. The player with the highest number usually picks to go first or second. If the player goes first, they get to make their first play. If the player goes second, they get to draw a card on their turn. Each player draws a card from their deck on each of their turn. Before a player plays a creature, spell, enchantment, or equipment they have to put down a land. A land acts as "mana". If a player wants to play a creature, spell, enchantments or equipment, they have to have enough land or mana to play that card, which has the cost of the card in the top right corner of the card. Also, they must have the right land to play that card (ex: A card may require a white land and a blue land to play). Each player is only allowed to play one land each turn, unless they have a special card that allows to play more land or have more mana. Mana is reset at the beginning of the players next turn. Basically, each player is supposed to play creatures, spells, and equipment in order to deplete the opposing players life. If a player plays a creature, they will be able to attack on the players next turn because that creature has summoning sickness unless they have an ability called haste. Haste is apart of many abilities that are included in Magic the Gathering in which haste can bring in creatures without summoning sickness.
There are abilities such as deathtouch(which if a creature has this ability, it can kill any creature of any power), lifelink(creature that does damage can gain the player life which is equal to its power), hexproof( creature can not be a target of spells) and etc. If each player has a creature out, whomever turn it is, that player can choose to attack or not. The opposing player can choose to defend or not. Creatures usually have a power and toughness in the bottom left corner of the card. If the defending players creature has a toughness higher than the power of the attacking players creature, they can defend their life points and keep their creature. If their toughness is lower, they will lose their creature but, still not have their life points affected. If the player chooses not to defend, they will lose as many life points equal to the attacking creatures power.
Creatures can have different types of abilities as mentioned above which can change the strategic planning in each game. Flying creatures can't be attacked or blocked by non-flying creatures. Creatures can also be enchanted with different abilities and/or power and toughness increments. Spells can be played against another player in order to stop a certain effect. Instants can be played at anytime before a player does a spell which can cause the opposing player to do something before the other player does anything. Counters can be used to stop spells. Equipments are like enchantments but, can be moved to another creature and do not require a creature to be on the battlefield. Once a creature dies, it is sent the the players graveyard and can not be used again unless the player uses a spell to get that creature back. If a creature is exiled, it is permanently out of the game. Spells, equipment's, and enchantments can be destroyed at anytime.
----Game Play----
First session: I played with an experienced friend. He had a mixture of red and green cards while I played my main black deck. We both put down land on each of our turns until I was the first one able to put out a creature. On his turn, we both had three lands and he was able to play a creature on his turn. His creature had an ability that caused him to attack me and I could not use my creature to defend. He attacked my life points for 4 points and i was down to 16 while he was at 20. I then drew land on the next two turns as he put out another creature (which allowed him to draw an extra card on his turn) and he enchanted that creature to make it stronger with 2 power and 2 toughness. He hit me for 8 more points and my life was now at 8. I then drew a creature that had a power and toughness equal to the number of lands I have, which was 6. I put this creature out on the battlefield. On his turn HE EXILED my creature and he attacked again with both creatures. Since the one creature I had out had 1 power and 3 toughness, I was able to block his 2/2 (2 power, 2 toughness) creature but not the 4/4 once again. I was down to 4 and it was my turn again. I drew a land and was able to put a seven mana cost creature out on the battlefield which was a 6/6 creature. On his turn, he put down an enchantment that prevented my 6/6 creature from defending or attacking on my turn. In turn, I wasn't able to block is unblockable creature and I lost on the next turn.
Second Session: I changed to my white and black deck while he changed to an exclusive white deck. We both drew our hands and just like the first session, I was able to put out a creature first. He then put out a 1/1 creature that had lifelink while I had a creature that was flying and was a 1/2 with lifelink. While we exchanged attacks on each of our turns, I was able to put out creatures with the ability to extort (any spell or creature I play, I can pay one land to gain a life and make the opponent lose one life). I basically put out 4 creatures with extort and used the ability to my advantage by extorting the extort creatures I put in the game. Meanwhile, he puts out an enchantment that, on his fifth turn, he can make all his creatures stronger by plus 5 on power and toughness, which is crap. At this point of the game, he had a two 1/1 creatures and one 2/2 creature while I had three 1/2 creatures and two 2/2 creatures. His life was at 3 and mine at 28. This was the fifth turn and he used his enchantment to power his creatures and then he gave two of those creatures lifelink. At this point, he gained 14 life while i defended with my weak creatures and they died to protect my life. On my turn, I put out an enchantment to destroy every creature on the board on my next turn. On his turn, he attacked again while I blocked and killed off the rest of my creatures to protect my life. On my turn, he pulled out an instant that protected his creatures from dying from my enchantment and I basically lost since I had no way to defend for the next turn.
----Overall----
Magic the gathering can be a fun quick or long game depending on the situation. The game can be severely broken by basically having an opponent who spends a lot more on the game than you, thereby, having better deck and better cards. Sure, strategy can work in most outcomes, but there are MANY magic cards out there that can break the game easily. Also, counters can be abused since a player can build a deck out of mostly counters and basically stop you from doing anything in the game, which is boring.
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Coolchrono's Magic: The Gathering (Other)
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Current Status: Playing
GameLog started on: Saturday 16 January, 2016
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