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jp's Please, Don't Touch Anything! (PC)
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| [September 20, 2026 01:12:20 PM]
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It's weird for me to think/write that the most important "contribution" this game has had for me is how useful/intriguing it's been to show students in experimental games class. The game is strange and quirky and funny and genuinely interesting as a puzzle box style game, especially once you've peeled back a few of its layers and understand how the game's support to work.
Over the years fewer students have heard of it, or played it, which is both good and bad. Good means there's more room for it to be genuinely surprising to them, bad means it's also increasingly more "strange" - I've found that students have a lot less to go on with this game since it is so exploratory in the beginning. Hmm. it would have also made a good addition to the "thinky games" cycle when we did the game design seminar...
Now that I'm at a new place with a new group of students, I wonder how it would go with them?
It's been a while since I've played it - and I don't recall which endings I got or anything like that, but it seems like I did make decent progress since I've only got 5 locked achievements. One if for every ending, the other for ending 25 without unnecesary buttons being pressed. 3 are hidden.
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| [February 19, 2016 10:16:47 AM]
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I was looking for a few games to show in the experimental games class when I ran across a blog post where someone noted that a game I was looking at reminded them of "Please, Don't Touch Anything!". And now, here I am stuck playing this game and kind of enjoying it's wonky sense of humor and lack of usual/current game design sensibilities. It feels fresh and different and fun (and also a bit frustrating when you're stuck and don't know what to do next), and a bit nostalgic?
It's basically a puzzle-box type game where you have a single screen and things to look at and interact with. There's things that trigger other things, things that must be done in a certain order, and puzzles and cryptic clues to decipher. It's exactly like an adventure/puzzle game of old with one important difference: there are multiple solutions. Most puzzle games require that you solve things in the right order and at the right moment, if you can't you're stuck. Here, you can branch out a little and try different things. So far I've solved/discovered 5 of the 25 solutions (there's little yellow lights at the bottom you can use to track your progress). So, at least for now, I do have a sense of progress. This will obviously go away as soon as I exhaust possibilities, but for now at least I'm enjoying the ride.
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jp's Please, Don't Touch Anything! (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 13 February, 2016
GameLog closed on: Sunday 20 September, 2026 |
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This is the only GameLog for Please, Don't Touch Anything!. |
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