|
jp's Motorstorm: Apocalypse (PS3)
|
[May 9, 2016 01:34:31 PM]
|
Here goes another push in my concerted effort to make my way through my PS3 backlog (as I resist the temptation to expand the PS4 backlog). First world problems. I know.
Played this for about an hour last night and I really enjoyed it. I described it to my son this morning as a combination of Burnout and Split Second. So, fast paced adrenalin pumping driving with wild racecourse changing environmental events. And a lot of boosting. I really enjoyed Burnout and Split Second and I didn't enjoy Motorstorm at all (mostly, if I recall correctly, because of the handling and slow restarting when falling off cliffs and that sort of thing). Maybe it was also too difficult for me?
Apocalypse is a real refresher then - and I haven't played a driving game in a while as well so maybe that helped. But, I really got into the:
a. Managing your boost/engine temperature. In burnout, you're always building up boost that you then want to (ideally) use all at the same time in a wild rush of craziness. Here, I think you're expected to use boost all the time - or at least more tactically, and manage your engine temperature instead (if you drive over water it cools the engine!). So, you use boost a lot more albeit in shorter bursts and in a more controlled fashion. At least that's what I've done so far.
b. There's a "reset to track" button that's all I've ever wanted in a racing game when you don't crash but end up in a stupid position/place that is excruciatingly annoying to get out of. Now I just press a button, wait a penalty, and I'm back in the race. So much better for keeping the pace up.
It looks like I'll be playing this one more than I expected. Sigh. But a good sigh.
add a comment
|
|
|
|
jp's Motorstorm: Apocalypse (PS3)
|
Current Status: Stopped playing - Something better came along
GameLog started on: Sunday 8 May, 2016
GameLog closed on: Tuesday 2 March, 2021 |
|
other GameLogs for this Game |
This is the only GameLog for Motorstorm: Apocalypse. |
|