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jp's Dragon's Crown (VITA)
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[July 11, 2016 03:45:50 PM]
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Woohoo! Ok, I beat the game with the Amazon and have now realized there's at least two more endings to go? And the level cap is now 99 (playing on normal taps out at 36 I think...). I can tell that now is when things will get REALLY grindy so I'm getting out while the going is good. I did manage to pick up a few more trophies along the way too... A couple of weird/interesting things:
a. You're able to grind through a bunch of locations without heading back to town, but after the first(?) area you can rest and recover by engaging in a cooking activity! The ingredients are determined partly by area and what you defeated. So, the bosses become ingredients for you to cook, eat, and get buffs from. It's not that easy when you're playing solo, but apparently in the co-op mode you're able to cook your own stuff without having to worry about the other characters getting fed. There's also different recipes?
b. One of the bosses is a Monty Python homage - a killer bunny! It's pretty brutal and savage and you fight it on a pile of corpses
c. I got thrown in jail for knocking a local farmer over (twice). If you do it once he complains, the 2nd time around you get jailed.
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[July 8, 2016 07:41:38 PM]
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I've kept on playing and I'm at the "kill the final boss to win" part of the game. It's been fun overall, but the second half of the game is definitely more interesting than the first.
Once you clear the game's 8 areas you have to go back to them and find 8 talismans in order to gain access to the end boss. I wasn't looking forward to this because it just seemed really grindy. However, each area now has a branching path (A or B)! To get the talisman you need to choose path B which is harder, different, and features a new boss. I guess the real juice of the game is in the bosses - they all have different win conditions and, for some, you have to pay much closer attention to what you're doing. So, more fun than just hacking and slashing.
For now, I've decided to grind out a few quests - they are specific things you need to do in a location (e.g. open a secret door, kill X skeletons, etc.). The cool thing about the quests is that in addition to a bit of XP and cash you get points to learn skills. You also get them from leveling up (currently at lev 32), but it's an attractive incentive to pick up the quests...
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[July 4, 2016 11:31:59 AM]
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I don't know how they managed to create such a beautiful game with such a distinct color palette. Vanillaware's artists (art directors?) have really figured out a style that is colorful, rich, vibrant, and quite distinctive. Although I really don't like the character design in this game, the colors... wow.
I'm currently 3 hrs in and I've been enjoying the experience, mostly because of the environments. The gameplay doesn't feel particularly special, though I'll admit I'm a sucker for the usual progression systems we've all seen before (loot, skill points, experience levels, etc.).
Since I've been playing solo I've also enjoyed how you can recruit party members to join you (which makes things a fair bit easier). The curious thing is that you find bones in dungeons that you resurrect as adventurers that you can then invite to join you. The other thing you can do is bury the bones. That felt a bit sad, because the only reason I would bury the adventurers is because their levels are too low...and... Well, it felt a bit wrong. I'd much rather resurrect everyone and then dismiss them, but I guess I'm not that good?
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jp's Dragon's Crown (VITA)
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Current Status: Finished playing
GameLog started on: Sunday 3 July, 2016
GameLog closed on: Sunday 10 July, 2016 |
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