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SpamHead's Katamari Damacy (PS2)
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[January 19, 2007 03:29:44 PM]
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Katamari Damacy has been beaten. Level 10 requires that the player roll objects until you are at least 300m in diameter. There is ample time in this level, however, which allows the player to become bigger than this minimum size requirement. My finishing size was 778m. I think a diameter or 1km would be possible. The end credits of the game were quite impressive, as you get the opportunity to roll up every continent on planet earth as they are systematically listed with their respective flag on the left side of the screen. What a crazy, amazing game...
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[January 19, 2007 03:24:31 PM]
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It turns out this game (Katamari Damacy) is part of the classics list for this log entry, so I will continue to write about it.
I am close to beating the game. Levels 4 through 7 are complete, and the Katamari is getting exponentially larger. Certain 'constellation' levels require you not to obtain a certain size; instead you must roll up all of a certain object (i.e, all swans). The music (which is level-specific) is getting weirder and weirder, including strange japanese rap and pop variants.
More to come soon...
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[January 12, 2007 03:27:31 PM]
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Another session of Katamari. I have discovered battle mode, which allows two players to fight over the objects in a small, spherical interior level to determine who can obtain the most objects. I never cease to be amazed by just how massive your Katamari can get (and its gravitational potential). There are additional moves (flip 180, speed dash) your can perform with your katamari that allow increased speed and mobility, and knowing how to make use of them allows you to take full advantage of the time you have in each level, which is usually little more than the time you need. I have a feeling I will be playing this until the end of time...
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[January 12, 2007 03:13:59 PM]
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Today I began playing to psychedelic adventure known as Katamari Damacy. I am quite fascinated by its simple objective (to roll up everything you possibly can). Everything about the game makes it a crazy experience: the music, the cel-shaded visuals, and 'The King'. I have not yet encountered a more addictive yet simple videogame. Part of the fun includes its unique control scheme, which utilizes both analog sticks to control the Katamari (much like an old RC car). What a great game...more to come.
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