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jp's Nonstop Knight (iPd)
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[July 22, 2016 11:20:52 AM]
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I've hit the first real spike in the difficulty curve - I've been "stuck" in the 120 level range for a few days now which is a bit tiring. Normally when you hit a wall you "ascend" (re-start from the beginning), get a bunch of tokens, spend the tokens on permanent upgrades to your character (all the money and equipment is reset) and head back down. Due to the permanent upgrades, this time around you sail through the previous wall, until you hit the next one a few more levels down. I can't recall when the next wall normally happens, but this time I've been stuck in the 120-range for a while. I can make progress, but it's very slow, painful, and not very rewarding. We'll see how much longer I bear with it.
On the other hand, they just added a new "thing" to collect/upgrade: pets! They're heavily time-gated, but at a bit of variety and mid-term goals to work towards.
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[July 19, 2016 12:24:32 PM]
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I only started playing this because I read a blog post about its monetization. From that I learned that it was a clicker-game, a genre I hadn't imagined had made its way to the mobile/tablet space.
I've been playing it for a few days now, and yes, I spent some money ($5) and I don't plan on spending any more. I've mostly been curious to see how the game is organized and what its gameplay (if any) was. There isn't much to it, really, though I was surprised that there is a bit of tactical work you have to engage in when you get to the tougher bosses. Mostly you need to decide which abilities you want to equip and some of them benefit from paying close attention to what's going on screen so that you get your timing just right.
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jp's Nonstop Knight (iPd)
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Current Status: Playing
GameLog started on: Friday 15 July, 2016
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This is the only GameLog for Nonstop Knight. |
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