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    hcasey1's The Last of Us Remastered (PS4)

    [January 24, 2017 02:31:18 PM]
    Continuing on in The Last of Us, I find the dichotomy between the non-zombie people interesting. The is a very prominent hierarchy. There is what seems to be the government attempting to control and contain all that are not infected, while the zombies run ramped outside of this safe zone. There is also a hierarchy among the people being contained within this area. It is like a weird little refuge that you might hear about in a third-world country, except there are zombies. It has had over a decade to establish itself. Within the contained area, people seem to be trading and forming small alliances, as people do. They trade resources like ration cards (to be handed in for food) and guns. Currently there is a dilemma about an agreement the main characters are about to make (whether or not to smuggle a child out of the area in return for the guns that were stolen from them, then sold to the person that is asking them to smuggle said child). It will be interesting to see where the story goes from here.
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    [January 19, 2017 02:38:09 PM]
    Playing the remastered version of The Last of Us is something I had been interested in doing for a while, but had not gotten around to it. It is not the kind of game I usually play, and I am quite slow in branching out. Zombie games have never had much appeal to me because, since they began to domineer pop culture in the late 00's and early 10's, everyone has some sort of generic Zombie story to sell. Since so many rave about The Last of Us, I gave it a try. It's a cinematic game, which I don't usually play, but so far I am enjoying the fluidity between gameplay and cutscenes. This aspect allows the player to feel more consumed into the experience, which I later realized helped me to reflect upon the moral and ethical elements of the game. This is where I actually enjoy "zombie culture." So far, the story seems to be following a pretty basic zombie storyline, but it also looks like it might evolve into something more then that. The basics of the zombie storyline involves a surprise plague that grips a large sum of humanity, and shocks the remainder by turning their friends, neighbors, and loved ones against them, offering up the ethical dilemma: is it ethical to bash their mushy brains in? "zombie culture" says yes, but I say; not so fast, asshole. When I argue this point, I am not arguing the selfdefense aspect. I am arguing against the idea of "putting them out of their misery" aspect, or perhaps the extermination of these individuals. The Last of Us offered up this dilemma multiple times in just the first hour and a half of the game. As a culture, we seem to have been somewhat desensitized to this, but it is a crucial part in every zombie story. But how do we deal with a mass infection such as the zombie infection? We do not have the capacity to treat everyone that has been infected, and their violent tendencies make it all the more difficult. Do we allow them to roam freely, risking more violent behavior? Can we keep them from doing so without technically infringing on their rights as a human - even if we don't see them as human? When they have killed, are we justified in killing them, or are they entitled to a fair trial? If they were to get this very hypothetical fair trial (the one that we would not have the capacity for), will they be considered to mentally inhibited to stand trial? These are all questions we should be asking ourselves while experiencing a zombie story.
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    hcasey1's The Last of Us Remastered (PS4)

    Current Status: Playing

    GameLog started on: Saturday 14 January, 2017

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