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Light's The Wolf Among Us (PC)
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[January 29, 2017 10:29:19 PM]
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Let it not be said I didn't do three entries, even if the time for grading this one is long over. I've now finished episode 3, and what a show it has been. First, I suppose I was wrong when I said that Faith appears to have been a prostitute but she probably isn't. Nope, she totally was. Noted. Second, I don't care if he wasn't the murder, Ichabod Crane is a sad, sick man. Like, seriously, paying women to dress up as the girl you're sickly infatuated with? And he was obsessed with like, the mundy version of her, not even herself as a person. Like, seriously! What the hell Crane? Sick.
Man, I had more thoughts, but now all I can think about is Crane.
Oh, right, I really liked Frogcatcher's loyalty to the Tweedles, because as bad as they are clearly working for the Crooked Man who is the big bad, I'm not convinced that they're /terrible/. I mean, their money lending is a bad business as it's a short term fix with longer term consequences that are probably worse than the original problem, but given my current understanding of the bureaucratic state of the place, they're filling a void. They're who people turn to when there's literally nobody else to turn to. Because goodness knows the people who are supposed to be helping aren't. So if they're as evil as Bigby is convinced they are, they're really only a symptom of the bigger picture. Just a thought.
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[January 24, 2017 10:45:05 PM]
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TWAU part two! Well, I say "Part two" but really it was just me continuing episode one at my current pace of a crawl. What I get for being a completionist who can't help but to look at everything. And I know that this is /horrendously/ late for the whole "log it for class", but I think Global Game Jam was a valid enough excuse to move this from "already late" to "unbelievably late". Oh well. Whatever.
Anyway, So basically all I managed to get done in this past "almost an hour" block was visit Lawrence's Apartment, Visit Toad, and talk to Snow in the cab. I had played this once before (just episode 1, recall), so I remembered there was an option somewhere about saving Lawrence. So I went there first and screwed it up, so I reloaded and tried again. Completionist and all that. So for today's "Ethical Quandaries", I just lost some progress to prevent a man from committing suicide. Is suicide inherently wrong? I mean, I don't call it a sin or anything high horse and religious like that, but I firmly hold there's better options. Is manipulating the truth to try to prevent someone from becoming suicidal wrong? Well, I mean, it's dishonesty, but for a good cause I suppose. I could talk more about it, but eh. Maybe I'll get to it in my paper.
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[January 19, 2017 11:52:44 PM]
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I started The Wolf Among Us today. A little last minute, as I didn't realize that the game logs for class were due so soon, but hey, I'll get all my other game logs in quick. I'd actually started The Wolf Among Us once before for a different class, but I'd never completed it. I'd always intended to, the first chapter was enjoyable, I just never got around to continuing. So this was a nice excuse, and it had been long enough that I decided I should start a new save file and go in fresh. And I'm glad I did, because I apparently remembered even less than I thought.
Trying to view it from a lens of ethical issues, I'm not sure exactly where to start. Going in as you start the game it's instantly clear that though the player has choices to make, you're not playing a "good" guy. Well, I have to put the "good" in quotes there, because Bigby doesn't seem like a "bad" guy either, but he's direct, to the point, has a job to do and doesn't coddle those who get in his way. No matter how you play him, from what I've seen so far. It's interesting playing a character who is generally disliked, whether or not its fair.
More interesting, morally and ethically speaking, though, is that within five minutes of the game starting you are thrust in a situation where in order to progress the story you are required to beat up a man for hitting a woman. More specifically, in what I am sure was a clear and intentional design choice, it looks like you are walking in on a man abusing a prostitute, though from a narrative perspective it's equally clear this is probably not what is going on. And before the player is given time to process the questions of "is violence wrong?" "is the sex industry wrong?" "Why does he owe her money?" etc, they're just instantly thrust into a quick time event and expected to try to clean it all up later. And, naturally, after the fight things don't get cleaned up. You learn nothing about what the girl was actually doing there, the Woodsman limps off, and you're left in the position of trying to help but having clearly escalated the situation.
It's interesting how the game thrusts you so quickly into the action, and I'm excited to see how the game progresses, as I suspect that the theme of "making things worse by trying to help" will continue to hold as the narrative develops. As of this writing, I've just discovered who Faith really is, and have made the decision to go to Lawrence's apartment before going to Toad.
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Light's The Wolf Among Us (PC)
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Current Status: Finished playing
GameLog started on: Thursday 19 January, 2017
GameLog closed on: Saturday 18 February, 2017 |
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