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Raven's Life is Strange (PC)
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[January 20, 2017 10:45:51 AM]
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Life is Strange: Episode 3
Chaos Theory starts out in Max’s dorm room again, but this time at night. I’m able to explore Blackwell Academy in the shadows with a flashlight, which creates a different feel on a familiar environment. This episode is rich with passing the Bechtel Test, as Max talks to many women (with names) about things (other than men). Before Max even gets to Chloe, I have the option to have conversations with side characters, which deepens their character.
Once Max is with Chloe, teen rebellion gears into full force. I relate with Max when she’s hesitant on breaking into the school, and nervous about getting caught. I liked the contrast between the two friends since most of the time teen rebellion is portrayed as a duo agreement. I appreciate how Max isn’t a hell raiser like Chloe.
Digging for files and swimming in a pool are unique challenges that I enjoyed playing. The segment of Max and Chloe at Chloe’s house is nostalgic of the first episode. Tense conversations with the family lead to even tenser situations at the diner. Revelations with a connection with Frank and an emotional scene with Chloe makes me anticipate a big reveal.
When Max discovers a crazy ability with photographs and time traveling, the ethics of altering a timeline becomes the focus. I liked how the game explored the age-old question of, “If you could go back, what would you change?” The consequences that follow from the player changing the timeline left for a jaw-dropping cliff hanger. The ending left me reacting as I do for my favorite television show’s season finale. The storm build up from the previous two episodes has finally released its lightning…
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[January 19, 2017 09:04:24 PM]
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Life is Strange: Episode 2
Jumping back into Life is Strange, I’m Max on a new day. Both her and I are trying to figure out what this time power means, as the game begins with a slow pacing leaving the player to explore the girl’s dorm. The casual atmosphere of the previous episode kept consistent as Max journeyed to the diner to meet with Chloe. I found myself interacting with every possible action, soaking up every detail. I liked the diversity of interactions, including a homeless woman behind the diner and fellow classmates within. And of course there was the most difficult decision yet: bacon omelet or Belgian waffle.
The junkyard level was painfully dull. Searching for all of the bottles became annoying and tedious. I did enjoy the ghost-deer part, since it was symbolic and kept the intrigue. In the shack in the junkyard, I liked seeing the evidence of Rachel and Chloe’s relationship. It made Rachel seem more real, and gave life to the countless “missing person” flyers I had seen previously.
The pacing finally picked up when Frank showed up, and the decision to/not shoot was palpably difficult. I tried both choices, but my first inclination was not to shoot. Either way, being in trouble with Frank was unavoidable. From there, the action kept spiking as stress-inducing decisions were thrown at me. The end of the episode left me on the edge and intensely focused on the game. I don’t think I’ve ever been as emotionally stressed out by a game before.
Overall the end of episode 2, Out of Time, made me eager for the next episode. Life is Strange is no longer a casual meandering in a high school…the darkness and mystery thickens…
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Raven's Life is Strange (PC)
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Current Status: Playing
GameLog started on: Thursday 19 January, 2017
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