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Mafumofu's Life is Strange (PC)
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[January 21, 2017 09:00:41 PM]
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This game still has me gripped and I've even found myself thinking about real life decisions in the frame of this game haha. During this session, I met Chloe in the parking lot and went back to her place, where I did quite a bit of snooping. There weren't too many important decisions to make here, but when Chloe blamed me for the drugs found in her room, I decided to take the blame without second thought. Often times in this game I have rewound before a decision to check the best course of action, but oddly enough this time I didn't even try. I think it was because I really couldn't see any instance where I would blame her for that. Sure the ramifications for myself are incredibly severe, but the worst is losing an important scholarship. From what I've seen so far, Chloe's stepdad is a pretty intense guy with some pretty intense ideas and incredibly shady actions. I wouldn't put it below him to turn to physical or intense emotional abuse. Also Chloe has obviously been in an incredibly rough state with her dad dying, bills piling up, flunking out of school, possible abusive step-dad, and best friends leaving. The combination of my betrayal and whatever punishment David might have for her could have serious disastrous conclusions. When it came down to it, I found myself weighing my scholarship and the very real possibility of Chloe's life. We often look at our decisions and think "What if..." but this one choice in particular has made me realise that I might not always want to know. Partially becuase of the outcomes, partially becuase of what that other action might say about me as a person.
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[January 20, 2017 10:29:38 PM]
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Life is Strange has got me seriously thinking about all of my actions within the game. I assumed that important, story-altering events would be few and far between but they occur frequently. In the realm of morality and ethics, it's a great lesson that important decisions are not just made at the most important or obvious moments, but with everything we do. During this session, I watered a plant in my dorm which changed the future somehow, but I've got no idea how. And at the same time I had to make decisions I didn't want to which I knew would impact the future, but in which matter I had no apparent other choice. Primarily, this is evidenced when I chose to be nice to Victoria after she was soaked in both water and paint, but immediately after was forced to snoop in her room and betray her, even if she may have deserved it. These decisions are tough, and being forced to take one path doesn't make it any easier.
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[January 19, 2017 11:40:41 PM]
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I'm super excited about this game. For a class last semester I had to play Gone Home and fell completely in love. I'm very excited to play FireWatch soon and Life is Strange has been phenomenal so far.
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Mafumofu's Life is Strange (PC)
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Current Status: Playing
GameLog started on: Thursday 19 January, 2017
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