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jp's Bejeweled Twist (DS)
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[January 31, 2017 08:09:59 PM]
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I've played a bit more, enough to unlock some of the additional modes, and I guess what's most interesting about the game is that it's made me realize how arbitrary the way we normally conceive of the way match-3 games work is. In other words, swapping adjacent tiles is/was an arbitrary choice that, because we've played so many games with it, now seems like a natural choice. This makes playing Bejeweled Twist hard, because it takes some time to learn what the different patterns are that lead to a match. But, once you've learned a few, the game plays as smoothly as a typical match-3 game does.
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[January 28, 2017 01:59:23 PM]
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I've been playing this on the bus while listening to podcasts instead of playing Pokemon Go.
I hadn't realized how hold this game is now and how...un-shiny and slick it is on the DS. I'm sure there's some level of sophistication with combos and strategies you can do, but so far it just seems like another match-3 that isn't particularly compelling or interesting. I have to unlock some other modes, and that might make things more interesting, but who knows if I'll even get that far...
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jp's Bejeweled Twist (DS)
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Current Status: Stopped playing - Something better came along
GameLog started on: Monday 23 January, 2017
GameLog closed on: Tuesday 31 January, 2017 |
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This is the only GameLog for Bejeweled Twist. |
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