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dkirschner's Closure (PC)
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[January 25, 2017 04:10:54 PM]
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I've tried to play this several times but keep forgetting that it doesn't run on my personal laptop. So I finally got around to putting it on my work one! As I knew from starting over and over, it's a Limbo-esque 2d puzzler using light as a mechanic. Here's the trick: You can only walk on what you can see. If you can't see it, it's not there. It's a bit tough to wrap your head around at first because it violates object constancy. It reminds me of a game I saw for Kinect, the name of which I can't remember, where one player controls a character and the other serves the function of platforms. You move your body in front of the Kinect and create bridges and ledges and elevators with your limbs. It looked super innovative and fun. But little did I know that that's the way Closure uses light!
There are many different light sources introduced over time. To begin, there are light orbs. You pick them up and carry them around; they illuminate a radius around you. There are sconces to place the orbs, sometimes acting as switches or teleporting an orb around. Later, there are light sources that go dark when you are near. Some light sources require another light source to touch them before they shine. There are lamps you can manipulate and cast a beam to light your path. It's really clever.
Levels are pitch black when you begin, save for where lights currently are. You have to use the light-giving objects to explore and find the exit door. That's the goal of every level. Sometimes the door is locked and you need to find a key first. Sometimes the door is locked and requires that X number of lights are shining on it. So the exploration is neat, but I found it became tedious and frustrating, not just because you can't see (I get it, that's the game), but because you have to go so slowly. If you step out of the light, you usually die and start the level over. If I couldn't figure out a level or seem like I was headed in the correct direction quickly, I would get annoyed that I had no context for what to do.
In this way, I made it halfway through the first two worlds (24 levels per world) and played a few levels in the third world. Then, I looked on YouTube to see how much more complex things get. Answer: Much more complex! No way I would have stuck with it. So, neat game, fun for a couple hours, became tedious and difficult quickly after that.
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dkirschner's Closure (PC)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Wednesday 25 January, 2017
GameLog closed on: Wednesday 25 January, 2017 |
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