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ladybugch9's Pikmin (GC)
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[January 12, 2007 07:25:04 PM]
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I still think it is interesting that the game story includes the main character Olmar sort of studying the Pikmin so that he can use thier "skills" which include the new yellow Pikmin's abiity to carry bombs, yet he doesn't seem to care that his use of these vegatable people is actually killing some of them. So the first time i used a yellow Pikmin to blow up a stone wall, the explosion knocked my character and all the Pikmin to my immediate, to the ground - killing about 25 of my Pikmin. Of course this is shown by little purple Pikmin ghost floating up out of their bodies and a collective sort of crying sigh from them. This plus the fact that you are giving so much info on the Pikmin, report so much about them, but in the end don't really reflect on their deaths, only to say they were "lost in the field" is a little off putting. Also, new bugs or i guess enemies are starting to appear and i loose Pikmin trying to fight them, which once you feel shitty about your Pikmin dieing you feel guilty that your comanding them to attack when you know they die. But this game is set up so that you dont feel guilty because you have over 100 of them, and can't really tell the difference when 5 are missing. So in battle you just keep throwing Pikmin and not thinking about it... and feeling bad for the Pikmin and feeling Guilty is not the best idea for a supposedly "cute" game...I dunno just interesting to think about.
Other then that, i like the controls that help me seperate out my Pikmin- this is key to trying to use their seperate skill since they are usually activities that would kill the other color. The time cruch is starting to be a bit more stressful as am unsure as to what or how much work/finding i am supposed to accomplish in one day, and if i can in a sense "make up" time from previous days. Also, it would be nicers if the option to change landing locations were more apparent. I ended up continuing from my last save point because i couldn't figure out how or if i could move positions.
For now, i'll continue the game for a bit but i think this is deffinetly something you wouldn't really want to just play straight through as i can see it getting more stressful.
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[January 12, 2007 06:49:34 PM]
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To start off, this game involves a bit of text so that you can get use to what the controls and story line are. I would say its just about the right amount of cut scenes and text with out going overboard and making you impatient. I like that the controls are explained with an actual picture of the controller, and different controls where often repeated to me in the beginning levels. As far as the characters and story go, the Pikmin and "Olmar?" are obviously made to look cute as they are ant sized in what seems to be earth ( the cardboard boxes and other trash in the game). I think it does seem a little odd that in reality the character you play is in some ways enslaving the Pikmin who he views as vegetables ( i.e. not like him) to collect all of the parts of his ship. But they seem to worship him in some way, so the story line might end with him helping them, who knows. But, in general this game is typical Nintendo cartoon-like aesthetically pleasing graphics.
The controls are easy to learn, and quickly taught to you so that you can command the Pikmin around. Correct me if Imo wrong, but the idea of the character you play actually controlling other characters to battle/work seems like an idea that had not been explored in Nintendo games prior . The only problem i have with the controls is the view angle controls you can only change once you move to face the way you would like to view using the R & L buttons while both analogs are used to move Pikmin. It is also difficult to explore when you have no map or idea of where to go in a large area and you are very small, but this is challenging and in the end is enjoyable.
I enjoy the time limit on the days which makes you feel a little rushed when searching for ship parts/enemies/pikmin pellets . As well as the daily report at dusk where you review what you've gained, Pikmin lost and gained etc. Due to the multiple landing sites, i backtracked because i thought i could get the last part in the landing site, but in-fact couldn't due to my lack of yellow Pikmin - and kinda ended up wasting, well not wasting a day of time, but beefing up my Pikmin numbers instead of finding parts or fighting - aka this game is emergent in that sense, but you are following a set track of what needs to get done in order to get to the next part of the game.
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ladybugch9's Pikmin (GC)
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Current Status: Playing
GameLog started on: Thursday 11 January, 2007
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