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dkirschner's Trine 2 (PC)
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[March 5, 2017 07:04:07 PM]
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I watched a friend play through parts of one or two Trine games several years ago. They always looked gorgeous and like fun puzzle games in the vein of that old Blizzard game about Vikings. What was that called? Anyway, this was my first time playing one and it's pretty much what I expected. The game is beautiful. I love the art. It's got a great whimsical high fantasy style and narrative. Nice that the game doesn't take itself too seriously.
You play as three different characters (a thief, a warrior, and a mage) who can swap out with one another on the fly, letting you use all their different skills whenever the situation calls. The thief has a bow and arrow. She can shoot enemies and objects from afar, freeze things and set things on fire. She can also grapple to some surfaces and swing around. The warrior is strongest, and has a shield to protect him from fire and acid. He can also throw a hammer to break stone walls. The mage is super cool. He can conjure boxes and planks (by drawing with the mouse) and can lift objects into the air to manipulate them. Using all of your characters' skills, you can overcome any obstacle in the game.
The puzzles in the first half of the game are pretty simple, but they start to have more moving parts. By the end, you're tasked with some relatively complicated screens to solve. Luckily, all the characters compliment one another. Throughout the levels, you collect experience potions, and these allow you to level up skills in each character's skill tree. Some of the skills are really useful for progressing through levels, like the thief's frost arrow, which when fired into water turns into a raft, or the mage's increased conjuring skills, which allow him to create 2-4 objects at the same time. Very useful! What ends up happening is that you can basically solve a lot of the puzzles and complete some entire levels with just one leveled up character. Pretty neat for options of how to solve puzzles!
I beat the main game, and then apparently I had an expansion pack too. It's about some goblins who abduct the mage's wife and the trio goes to get her back. I played through a level where the goblins sack some human city, a desert level after the goblins' wyvern leaves you all for dead, and a third level inside the belly of a giant sand worm. I encountered two bugs there that inhibited my progress, and I was also getting tired of how skill-based the puzzles were becoming, specifically by how I was having to be very precise with the mage's conjuring. It reminded me a bit of a game I played called Crayon Physics Deluxe where you could be really cheap in your solutions by manipulating the physics engine. That's what Trine 2 started to feel like. I watched the rest of the expansion on YouTube and saved some time. Fun little game. Apparently has couch co-op.
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dkirschner's Trine 2 (PC)
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Current Status: Finished playing
GameLog started on: Monday 20 February, 2017
GameLog closed on: Sunday 5 March, 2017 |
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