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mwhitmer's Brothers: A Tale of Two Sons (PC)
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[February 22, 2017 11:45:16 PM]
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And I blasted through the rest of the game. It was a ride. I feel pretty mellow now. I'm not gonna talk about any specifics because I'd hate to be the guy to spoil this for anybody, but it was amazing. I'd recommend this game to anyone who enjoys a good story, or anyone really.
I loved the scenery. Even with 5-6 year old assets, the artists knew what they were doing with composition. It's a treat to go through the game. The gameplay is always changing up, and while it's never challenging it's fun to see the mechanics.
One of my favorite themes in the game was the influence one has on other people, and the real difference you can make by your action (or inaction). In both required and optional elements there are many chances to be an influence for good. And at the same time, the opposing theme that there are things outside your control. Some things are in the past, and some things are so powerful they must be avoided. Loved seeing how the characters progressed. Fantastic.
10/10 game. Now one of my favorites. That ending.
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[February 21, 2017 10:18:47 PM]
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Ran through what I'd call a complete cohesive portion of the game. My little sons stepped out from the rabbits and sheep of their pastoral homeland and into real danger. After some cliff jumping and wall crawling I ran into a troll with mushrooms sprouting out of his back who was missing his loved one. Well, he didn't tell me that, but nobody tells anyone anything in this game. Point is he was crying alone over his bowl of porridge at a table for two. After the older brother did his standard human interaction (DO YOU WANNA SEE MY MAP), the troll pointed in a direction, perhaps indicating that he knew where our destination was. He helped us across some larger obstacles with his impressive being a huge troll skills, grabbed us, jumped off a waterfall, and pointed us to a cave too small for him to enter himself.
Turns out the troll's a liar. He wasn't pointing us to where our goal was. We got directed to the TROLL SLAVE MINES, where the object of his affection was being held against her will past a long series of gears, water, chains, and puzzles, ultimately guarded herself in a large cage by a burly green troll with a club. That troll guy that took us here's terrible, I tell you. I mean, as a player I wanted to help him find his trollwife and I was perfectly happy, but wtf man. You can't just send two young boys who are immature enough that dipping white bunnies in soot and launching sheep off bridges are their idea of a good time into a cave of machinery and death and actual mean trolls with actual weapons. Well, the sons are the protagonists and thus succeeded, so all's well that ends well, but WHAT IF THEY DIDN'T HUH. I probably woulda done the same thing.
10/10 storytelling.
Anyways now it's night and it looks like there's wolves about, so we're probably gonna get eaten.
This entry has been edited 2 times. It was last edited on Feb 21st, 2017 at 22:22:44.
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[February 21, 2017 01:08:43 AM]
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Played through the first hour or so of the game today. A real charming piece of storytelling, and quite different mechanics from what I'm used to. Looks like it's going to be a real winner, in my opinion.
I enjoy the creator's distinct decision to not provide comprehensible dialogue for the characters, and the measures they've taken in their place. You learn the most about the world and the characters, particularly the two sons, by interacting. Seeing how the older son might nudge a rabbit gently to encourage it while the younger son would grab the same rabbit by the ears. I spent a lot of time just wandering around skipping rocks, playing ball with a girl, and dipping rabbits in soot so they can make friends. Felt a little guilty about all that when I realized I was supposed to be going on a quest to save my deathly ill father, but it's a charming world.
Game mechanics took a bit of getting used to. The controls are simplified so it helps (a joystick for movement and a button for interaction for each brother), but controlling two characters simultaneously was a bit uncomfortable. Feels like I have to relearn how to cooperate with myself. Not that I'm saying it's a bad thing, I think it really adds to the story, just something I'm not familiar with. I can only imagine that playing this game on a keyboard would be a nightmare. Glad I got a controller for my computer.
Haven't advanced too far into the story, but I'm hoping the writer does good things with the nice base they set up.
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mwhitmer's Brothers: A Tale of Two Sons (PC)
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Current Status: Finished playing
GameLog started on: Tuesday 21 February, 2017
GameLog closed on: Wednesday 22 February, 2017 |
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