|
jp's Aqua Kitty DX (VITA)
|
[May 12, 2017 06:23:20 PM]
|
Short, fun. Not that deep. Well, as much as I played, to be fair. I played on Normal and cleared the first world, almost cleared the second and then realized that, although it was an entertaining experience - the small vita screen doesn't really help and I didn't feel there was all that much variety in the game. More enemies, sure. And there are powerups, but it's really mostly the same... There are some gameplay subtleties I did enjoy though...
a. You press L/R to toggle the facing of the ship, which is the direction you fire in. Movement is independent, so you can fire to the left while moving (retreating) to the right. However, you move faster if you move in the direction you're facing. I only noticed this when I realized that I was taking hits because I was moving too slowly...and that turning around helped a lot.
b. The powerups change color, depending on their color when destroyed is what you get. I was able to use this "tactically" to get hearts instead of the "cool" but somewhat useless bomb (the bomb is good, but it triggers on collection rather than as a choice - so sometimes it would detonate in a mostly empty space...)
c. Paying attention to the minimap is important, since you can tell if the aliens that steal the cats are around and thus get to their location faster (rather than once they've lifted a cat and are escaping)
Overall? Yes, fun. The kind of game you need to practice a lot to get better at - but with so little overall variety in the levels I played I'm not sure it's really worth my time?
add a comment
|
|
|
|
jp's Aqua Kitty DX (VITA)
|
Current Status: Stopped playing - Something better came along
GameLog started on: Wednesday 10 May, 2017
GameLog closed on: Friday 12 May, 2017 |
|
other GameLogs for this Game |
This is the only GameLog for Aqua Kitty DX. |
|