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dkirschner's VVVVVV (PC)
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[June 13, 2017 12:52:22 AM]
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Solid little platformer by Terry Cavanagh. When I beat the game, I realized why it is called VVVVVV. It's obvious earlier, but I was busy thinking about gravity flips. The only button you have at your disposal (besides the map button) flips gravity. So you don't jump or anything. Well, you run too, duh. So run and flip gravity. There are 2 hours of gravity-flipping levels packed in here, plus a map to explore to find teleporters to and lost crew members of your crashed space ship.
I died 582 times, but there were only a few trouble spots, namely the first "intermission" when rescuing a colleague goes awry and you have to platform with them following you. Your pal moves forward when you are on the ground (normal gravity) and stops when you are on the ceiling. There is a really tricky part with three vertically moving platforms where you have to go across underneath them, and then flip gravity back and forth to get him to step on each platform in turn. Then you have to go back the way you came and then go forward again the way your pal went. That probably took me the longest, but the game said I died the most on the last screen, which was also hard (36 times).
Nice little distraction that I wasn't planning on beating tonight, but hey, go me.
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dkirschner's VVVVVV (PC)
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Current Status: Finished playing
GameLog started on: Monday 12 June, 2017
GameLog closed on: Tuesday 13 June, 2017 |
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