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FunkCracker's Pikmin (GC)
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[October 24, 2003 02:37:08 PM]
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Well, this is about the 3rd (4th?) day of Pikmin for me. It's a terribly cute game, and loads of fun. I haven't really felt like it's a "strategy" game yet. It's more of a puzzle game. Perhaps now that I have all three colors of Pikmin (just got my blue ones!), I will start running into more interesting puzzles.
I kind of go back and forth on the whole time limit thing. It is a cool way to push you forward and keep you from just harvesting mad amounts of Pikmin. Even so, if I don't collect at least one part in a day, I'll play the level over (and much efficiently now that I know what to do).
I have instituted a "No Pikmin left behind" program. Basically, I don't mind if Pikmin die in battle, but I cannot leave any behind! I also care if a lot die because I do something stupid like run 60 red ones into the water on accident. Today I killed 26 blues just trying to get the part out of that damn clam shell on the first stage. I probably should've bombed it with a yellow one or two, but oh well. I can grow more.
I think the Exceptional Bolt has been my favorite part so far. Those guys at Nintendo are clever.
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![Status](images/Status.png) |
FunkCracker's Pikmin (GC)
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Current Status: Playing
GameLog started on: Tuesday 21 October, 2003
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