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    fragmer's Soul Caliber III (PS2)

    [January 13, 2007 03:59:32 AM]
    I've enjoyed playing PvP mode in Soul Caliber III, and wanted to see if I can unlock some new content by playing the single player campaign.

    Basically, all 30 or so characters have their own story, and a slightly different sequence of fights. The story was clearly not the selling point of the game, and it is told mostly through several sentences of fine print displayed on loading screens. All characters are after the Sword, called "Soul Caliber," and are forced to participate in 8-12 fights in order to get to the final battle.

    The initial fights are chosen more or less on random for all characters, and sometimes the game can force player's character to fight a copy of him/herself. The final 2 fights are the same for all characters, and they got annoying very quickly as I completed the campaign with several different characters.

    On the upside, there are many new weapons and whole new characters to unlock. Weapons can improve the speed or range of attacks. There are, unfortunately, no armor upgrades of any sort, or any items besides weapons to buy.

    Graphically, Soul Caliber III looks very good. Characters are detailed, animations are very fluid and realistic. Some especially powerful attacks produce spectacular effects with motion blur, all sorts of particle effects and lightning bolts flying around. Arenas are also unique and detailed; some feature voids on their edges that can be used to ring-out opponents with a well-timed kick.
    read comments (3) read comments - add a comment Add comment
    [January 13, 2007 03:29:20 AM]
    SoulCaliber III is one of the very few titles for PS2 available from the S&E library here in U.C. Santa Cruz. Normally I don't play fighting games (Mortal Kombat, et all) but I wanted to broaden my horizons and give it a try. And I'm enjoying it so far!

    The two-player mode is very enjoyable, and most characters are playable from the very beginning. The primitive controls are relatively easy to master (guard, kick, vertical/horizontal strike), but it will take a lot of practice to figure out the special moves for all 30 characters.

    Proper timing of attacks is very important, perhaps even more so then the power of individual attacks. There is a short (fraction of a second) cool down period after almost every move, and a skilled player can probably dodge, block, or reverse almost any attack with sufficient practice. Thankfully, every person I challenged so far was as much of a novice as me, and I won about as many matches as I have lost.

    There are 8 weapons for each character, about 16 arenas and 10 characters to be unlocked during the course of the single-player campaign. I will describe it in the next entry.
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    Status

    fragmer's Soul Caliber III (PS2)

    Current Status: Playing

    GameLog started on: Sunday 7 January, 2007

    Opinion
    fragmer's opinion and rating for this game

    A more-or-less standard fighting game. Great PvP mode, but a rather boring and repetitive single player campaign. Lots of weapons and characters to unlock though.

    Rating (out of 5):starstarstarstar

    Related Links

    See fragmer's page

    See info on Soul Caliber III

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