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jp's Neon Chrome (PS4)
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[July 19, 2017 07:16:24 PM]
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Played a few hours with my son the other day and I'm really interested in figuring out all the stuff the game has going on. There's an overarching rogue-like/lite structure that I'm intrigued by, and it helps that the base twin-stick shooting is fun.
The overall structural stuff I'm curious about are:
a. You spend money to get upgrades that are permanent. Are they really? (we're not sure, but we haven't gotten that far such that early levels SHOULD be really easy)
b. You can spend money to upgrade weapons - but we think that's only for your next playthrough?
c. Weapons also level up, but that's only during a play session - we're not sure which is the stronger effect: weapon leveling or the permanent upgrades. It's hard to disentangle them...
d. After the first boss, you can choose to start from that point - we're not sure yet if that's a good idea, why would you NOT want to do that? We're not sure if starting at the boss means starting at a power-level appropriate for that level? (e.g. with weapons that have levelled up to a point that similar to what you'd get if you'd played all the way to that boss).
COol beans!
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jp's Neon Chrome (PS4)
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Current Status: Stopped playing - Got Bored
GameLog started on: Wednesday 19 July, 2017
GameLog closed on: Friday 19 March, 2021 |
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