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dhawthorn's 1979 Revolution: Black Friday (Other)
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[August 31, 2017 11:32:59 AM]
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This game is toted as a “headphone experience,” but the developers clearly didn’t bother testing with Bluetooth headphones, as the sound is utterly unlistenable with them. I had an app do this in the past but the developers have since patched it: when connected to Bluetooth, the sound repeats over and over on top of itself, slowly. It’s a strange thing to describe, but an even stranger thing to listen to. It’s like playing 10 slow-mo versions of an audio track overlapping over each other with a .3 second delay. Needless to say I did not get much play time in since I was not in a place where I could play without headphones, and wired headphones were not an option.
I will edit this when I have time to make a proper third play session.
Well I finally had a chance to play some more. I didn't quite get through the whole story but I got through the part where the game got it's namesake: "Black Friday" AKA the day the government went crazy and shot everyone.
I spent most of my game time arguing with the main characters mother and fumbling around in the dark looking at old family photos. All of which were actual photos and videos, so it was cool to see that these characters are (were?) real people. Again, the game does an excellent job of hitting home that this is stuff that actually happened by mixing real and created content. I'm actually invested in seeing this game through to the end instead of just stopping because I am done with the assignment, so kudos to the developers for that.
This entry has been edited 1 time. It was last edited on Sep 1st, 2017 at 01:01:39.
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[August 31, 2017 12:50:27 AM]
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Today's play session started at chapter 5. I started off in the middle of a large crowd (which again I am amazed that they got this game to run on mobile, even if it drops down to about 6fps sometimes) where some people I didn't recognize were up on a stage peacefully protesting, loudly. Then the police showed up and someone my character apparently knows showed up as well and started throwing rocks at the police, inciting riot.
The next several chapters involved fleeing the riot and dealing with the ensuing chaos via QTE's and a rather gruesome mini-game where I had to pull glass shards out of Voice-of-the-resistance's skin. I didn't fail, but I am curious to know whether there is the option to fail and pursue a separate storyline. With story style games like this there are two main ways to handle player choice and failstates: Writing a hundred different branching endings, or write the script in such a way that the player only has infuence over minute story details.
In this case I have a suspicion that had I failed, I would have to repeat the minigame until I succeeded, due to the character's major involvement in a later chapter. However, I can also see the possibility that his role could have been filled by a second character. If I have time to do a second playthrough I'm going to experiment with mechanics like this to see how much control I really have over the story.
In the last chapter I played this session (11, I think?), I was tasked with finding out who the traitor was that tried to murder Stabbed-with-glass guy from before by exploring an environment and talking to a bunch of characters. Maybe I missed something or maybe it was intentional, but nothing I saw pointed towards traitorous activity, so at the end of the chapter I just threw a random guy under the bus (metaphorically) since "I don't know" wasn't an option.
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dhawthorn's 1979 Revolution: Black Friday (Other)
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Current Status: Stopped playing - Something better came along
GameLog started on: Tuesday 29 August, 2017
GameLog closed on: Tuesday 26 September, 2017 |
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