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schaver's Final Fantasy (PSP)
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[January 22, 2007 06:30:40 PM]
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Ok apparently I need another second entry (?) so I'm going to write this one evaluating the storyline and juxtaposing this and other games in the series.
The story, as I'm pretty sure I mentioned in my first gamelog, is that you're the warriors of light, and at the outset of the game you find out that you have orbs that can help save the world. There isn't much of a story except what happens as you reinstill light into the orbs. At the end you fight the ultimate evil and defeat it with the power of the orbs, and that's the end. I think it's pretty obvious how much improved the story of later games was. Stories weren't really a big part of the Final Fantasy series until around the third game, but the light warrior motif wasn't really dropped until the fourth game, where storytelling became the main motivator for the games.
As for gameplay, the only "major" alteration in gameplay happens when characters basically get a name change (Fighter becomes Knight, Thief to Ninja, etc.) and some slight ability boosts that only just match the obnoxious difficulty of encounter after encounter.
I think that about covers it, not a great game but at least it paved the way for an excellent series.
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[January 15, 2007 02:09:54 PM]
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Well apparently the gaming gods saw fit to destroy my save file, and needless to say that threw me into a bit of a rage. So I ditched the liveblogging thing and just went through and beat the damn game. At least it only took a couple hours.
My final verdict is that although the game does grow on you, it is still, at its core, not an especially good game in my opinion. The Warriors of Light story just doesn't hold up over time, and the storylines are what have made Final Fantasy games standouts in the genre since FFIV.
Probably my least favorite thing about the game was how easy it was to just get lost and have no idea where you're supposed to be going; it was a little too reminiscent of FFVII (in my opinion, the single most overrated game ever). I hate that lost feeling in games: I'm a pretty blunt person in life and I kind of like my games to match that nature.
The trick to this game is to learn resource management or, if you're like me and you have no problem wandering around a field and being OCD about levelling up for a couple hours, amassing as much gil as possible (was it called gil in this game? I wasn't really paying attention) and buying about a million potions and all the best gear and then just having at it. I think that's what overall made my endgame experience a positive one. When I can beat the crap out of everything in the game, it makes me feel good.
Anyway, I guess at the end of the day I feel like I have a respect for the game because of the fact that it laid the foundations for a series that would wind up changing the whole industry, but overall it is most certainly not my favorite game of all time.
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